cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [29] to [40].
cocos2d: SpriteBatchNode: resizing TextureAtlas capacity from [40] to [54].
大佬解答一下是什么原因
// if we’re going beyond the current TextureAtlas’s capacity,
// all the previously initialized sprites will need to redo their texture coords
// this is likely computationally expensive
ccui.RichElementText 传入的字符过长导致一直打印