Cocos-2d 3.1 编译不过

系统 osx 10.9 ios正常
android 运行 build_native.py 报错
新建项目可以编译 include CCMenuItem就无法编译了

In file included from jni/hellocpp/main.cpp:1:0:
jni/…/…/Classes/AppDelegate.h:5:25: fatal error: CCMenuItem.h: No such file or directory
#include “CCMenuItem.h”
^
compilation terminated.
make: *** Error 1

android.mk注释全去掉了
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

(call import-module,.) (call import-module,.)
$(call import-module,audio/android)

(call import-module,Box2D) (call import-module,editor-support/cocosbuilder)
(call import-module,editor-support/spine) (call import-module,editor-support/cocostudio)
(call import-module,network) (call import-module,extensions)
还是无法编译

不太明白楼主为什么在 AppDelegate.h 里去include CCMenuItem.h
而且错误提示很明显,是找不到这个头文件

找不到就想办法让他找到
添加 LOCAL_C_INCLUDES := $(LOCAL_PATH)/… 路径填上

不过。。。我想知道为啥include CCMenuItem.h 而不是直接 include cocos2d.h

好了 不知道怎么回事