Cocos-2dx将精灵加载到瓦块地图上,调试时出现是一个白块

void Player::run() {

    CCSpriteFrameCache* frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();

    /*frameCache->addSpriteFramesWithFile("run_small.plist", "run_small.png");



    CCSpriteFrame* frame = NULL;

    CCArray* frameList = CCArray::create();*/



    // 创建精灵帧对象,添加到列表里 

    /*for(int i = 1; i <= 15; i++) {

        frame = frameCache->spriteFrameByName(CCString::createWithFormat("run%d.png", i)->getCString());

        frameList->addObject(frame);

    }*/



     CCSpriteFrame* frame = NULL;

	 CCArray* framesList = CCArray::create();

	//单帧记录

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_10.png", CCRectMake(0, 0, 70, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_11.png", CCRectMake(0, 0, 68, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_12.png", CCRectMake(0, 0, 68, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_13.png", CCRectMake(0, 0, 68, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_14.png", CCRectMake(0, 0, 67, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_15.png", CCRectMake(0, 0, 68, 128)));

    framesList->addObject(CCSpriteFrame::create("sprite/smurf_sprite_16.png", CCRectMake(0, 0, 68, 128)));



    // 根据精灵帧对象创建动画对象 

	/*设置起始帧*/

     CCAnimation* animation = CCAnimation::createWithSpriteFrames(framesList,0.1f);

    animation->setLoops(-1);    // 循环播放

    //animation->setDelayPerUnit(0.08f);  // 每帧播放间隔



	//m_sprite->runAction(CCAnimate::create(animation));



    // 创建动画动作 

    CCAnimate* animate = CCAnimate::create(animation);



    // 精灵执行动作 

    m_sprite->runAction(animate);

}
```