Cocos 3.14 lua 新建项目用androidstudio打包 报错

generate byte code …
Traceback (most recent call last):
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\bin/cocos.py”, line 998, in
run_plugin(command, argv, plugins)
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\bin/cocos.py”, line 916, in run_plugin
plugin.run(argv, dependencies_objects)
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 1668, in run
self.build_android()
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\plugins\plugin_compile\project_compile.py”, line 544, in build_android
self.apk_path = builder.do_build_apk(build_mode, self._no_apk, output_dir, self._custom_step_args, self)
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 496, in do_build_apk
build_type = self._get_build_type(compile_obj.app_abi)
File “E:\android\cocos\Cocos2d-x\cocos2d-x-3.14\tools\cocos2d-console\plugins\plugin_compile\build_android.py”, line 451, in _get_build_type
with open(applicationmk_path) as f:

已经解决了:https://github.com/cocos2d/cocos2d-console/pull/400。近期会发布3.14.1。