Cocos 3d好多问题

好多问题,FBX文件模型是正常的,可是一转C3B全部挂了

INFO: FBX to c3x converter, version 0.6 x32 (release version, cocos2d-x-3.4-
beta0 or later version can use)
STATUS: Loading source file
WARNING: Node uses RrSs mode, transformation might be incorrect
WARNING: Node uses RrSs mode, transformation might be incorrect
WARNING: Node uses RrSs mode, transformation might be incorrect

STATUS: Triangulating FbxMesh geometry
WARNING: Mesh contains more indices (113202) than the specified maximum (32767)

STATUS: Converting source file
STATUS: Closing source file
STATUS: Exporting to c3b file: a.c3b
STATUS: Closing exported file

这条警告一定要看,Mesh contains more indices (113202) than the specified maximum (32767)
超出OpenGL ES的65535的绘制上限了,一般就出错,这是硬件设计的。
游戏中模型用几千面就行了,最好是1000面的主角模型。