画面波动时,整个画面确实在波动,但是边界区显示不正常,边界会往屏幕中央移动,然后把下面的图片显示出来?有什么办法处理这情况不?
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pGameLayer->addChild(sp_bg1 );//sp_bg1 ,全屏图片Sprite对象
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Size size = Director::getInstance()->getVisibleSize();
NodeGrid * gNodeLT = NodeGrid::create();
gNodeLT->setTarget(sp_bg1);
gNodeLT->runAction(RepeatForever::create(CCRipple3D::create(delay,Size(16,12),ccp(size.width /2 ,size.height / 2),radius,10,80)));
pGameLayer->addChild(gNodeLT);