Cocos Code IDE 打包apk时出错

Cocos Code IDE 发布apk时出错
引擎:3.2
NDK:r9d
SDK:android 20

Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
Android NDK: WARNING:G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos//./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos//platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make.exe: Entering directory G:/cocosIDE/CocosLuaGame/frameworks/runtime-src/proj.android' StaticLibrary : liblua.a StaticLibrary : libnetwork.a StaticLibrary : libcocosbuilder.a StaticLibrary : libspine.a StaticLibrary : libcocostudio.a StaticLibrary : libui.a StaticLibrary : libextension.a StaticLibrary : libcocos2d.a StaticLibrary : libcocosdenshion.a StaticLibrary : libchipmunk.a StaticLibrary : libbox2d.a StaticLibrary : libcocos2dandroid.a StaticLibrary : libcpufeatures.a SharedLibrary : libcocos2dlua.so Install : libcocos2dlua.so => libs/armeabi/libcocos2dlua.so make.exe: Leaving directory G:/cocosIDE/CocosLuaGame/frameworks/runtime-src/proj.android’
Updated project.properties
Updated local.properties
Updated file G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android\proguard-project.txt
Updated project.properties
Updated local.properties
Updated file G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…\cocos2d-x\cocos\platform\android\java\proguard-project.txt
‘G:\cocos2d-x’ 不是内部或外部命令,也不是可运行的程序
或批处理文件。
Running command: compile
Building mode: debug
building native
NDK build mode: release
The Selected NDK toolchain version was 4.8 !
running: ‘G:\android-ndk-r9d-windows-x86_64\android-ndk-r9d\ndk-build -C G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android -j3 NDK_MODULE_PATH=G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x;G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/;G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/external;G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/scripting’

building apk
running: ‘“G:\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update project -t android-20 -p G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android’

running: ‘“G:\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update lib-project -p G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android…/…/cocos2d-x/cocos/platform/android/java -t android-20’

running: ‘G:\cocos2d-x 3.2\cocos2d-x-3.2\cocos2d-x-3.2\tools\cocos2d-console\bin\cocos luacompile -s “G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android\assets” -d “G:\cocosIDE\CocosLuaGame\frameworks\runtime-src\proj.android\assets”’

Error running command, return code: 1

引擎:3.2
NDK:r9d
SDK:android 20

用的是1.0.0-RC1 for 64bit(setup)Cocos Code IDE

问题解决了,要把’G:\cocos2d-x 3.2 文件夹名称改成’G:\cocos2d-x‘,配置的时候也不能用cocos2d-x 3.2 的文件夹名,貌似是不能识别文件夹名中的空格,识别文件夹名称空格这里待验证

:2: :2: :2: