如何使用Cocos Code IDE运行cocos2dx-3.2的lua-tests

我试图使用Cocos Code IDE运行cocos2dx-3.2的lua-tests,先建立一个cocos lua project,然后把src和res目录清空,再将cocos2dx-3.2的lua-tests的src和res目录下的所有东西复制到我刚建立的工程,修改config.json中的"entry": “src/main.lua"改为"entry”: “src/controller.lua”


点击debug win32运行报错:

Console: listening on  0.0.0.0 : 6010

Debugger v1.1.0

Debugger: Trying to connect to 127.0.0.1:10000 …

Debugger: Connection succeed.

debug args = require(‘debugger’)(‘127.0.0.1’,‘10000’,‘luaidekey’,nil,‘win’,’/E:/java/cocos2d-lua/CocosLuaGame/’,‘E:/java/cocos2d-lua/CocosLuaGame/’)

font count = 6

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

Get data from file(Images/close.png) failed, error code is 3

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

cocos2d: fullPathForFilename: No file found at Images/close.png. Possible missing file.

Get data from file(Images/close.png) failed, error code is 3

:174: attempt to index local ‘testLabel’ (a nil value)

<p> </p>
请问大家是怎么解决的?</span></p>

你可以看看这个博文http://www.cnblogs.com/apophisx/p/3896163.html

同样的错误,求解啊,我用的是mac,

cocos2dx-3.1的lua-tests,报错一样

看上面我自己的回复

就是那个resource里的资源我也复制了,放在res里了,后来又全放到根目录了也还是不行,不知道什么原因了,估计和路径有关吧,搜了好久都没有答案

我把C++那个示例程序的资源全部复制过来了。。。大致能行了,但还是有些功能报错,召唤版主啊,这个解决一下吧,我们新手很吃力啊。。。

我用的引擎是3.3的,有些不一样。按照博文的方法做了一遍,结果出现错误了debug args =
:1: loop or previous error loading module ‘src/main.lua’
大神,能帮忙看看不!!!

我也是这种情况,怎么解决的?