使用cocos code ide JS的一键打包apk失败

StaticLibrary : libcocos2dxjsb.a
StaticLibrary : libcocos2d.a
StaticLibrary : liblocalstorage.a
StaticLibrary : libcocostudio.a
StaticLibrary : libcocosbuilder.a
StaticLibrary : libcocos3d.a
StaticLibrary : libspine.a
StaticLibrary : libnetwork.a
StaticLibrary : libaudioengine.a
StaticLibrary : libui.a
StaticLibrary : libcocosdenshion.a
StaticLibrary : libprotobuf-lite.a
StaticLibrary : libextension.a
StaticLibrary : libcocos2dxinternal.a
StaticLibrary : libbox2d.a
StaticLibrary : libcocos2dandroid.a
StaticLibrary : libcpufeatures.a
SharedLibrary : libcocos2djs.so
D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/external/curl/prebuilt/android/armeabi/libcurl.a(libcurl_la-url.o):url.c:function fix_hostname.isra.2: error: relocation overflow in R_ARM_THM_CALL
D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/external/curl/prebuilt/android/armeabi/libcurl.a(libcurl_la-url.o):url.c:function IsPipeliningPossible.isra.3: error: relocation overflow in R_ARM_THM_CALL
collect2.exe: error: ld returned 1 exit status
make.exe: *** Error 1
make.exe: Leaving directory `D:/CocosCodeIDE/V1.1.0/Documents/cocos/CrazySheep/frameworks/runtime-src/proj.android’
Running command: compile
Building mode: debug
running: ‘“D:\Android SDK\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update project -t android-21 -p D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android’

running: ‘“D:\Android SDK\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update lib-project -p D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos/platform/android/java -t android-21’

building native
NDK build mode: release
NDK_TOOLCHAIN_VERSION: 4.8
running: ‘D:\Android\android-ndk-r9d\ndk-build -C D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android -j3 NDK_MODULE_PATH=D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings;D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x;D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos;D:\CocosCodeIDE\V1.1.0\Documents\cocos\CrazySheep\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/external NDK_TOOLCHAIN_VERSION=4.8’

Ndk build failed!

尝试添加Add
LOCAL_ARM_MODE := arm
to files
/runtime-scr/proj.android/jni/Android.mk
/js-bindings/bindings/Android.mk
还是失败,求知道的告知一下。。。

擦,我研究好几天才配置成功。你下载最新版的cocos v2.1.2 bata版引擎,
启动页面里有个商店,在商店里面下载java6 ,android sdk ,android ndk(r10d),cocos framework,cocos code ide 就可以了。
cocos2d-js的包不需要下载,就可以直接编译了,编译速度很快的,比独立包快。

感觉cocos各种坑,但是也在不断进步中,反馈问题都会收录

谢谢!我的也编译成功了。之前学的都是c++的最近刚学的js,cocos中文官网里js部分的教程也是比较少。在犹豫不知道要学lua好还是js的好。。。

我按照2楼的方法弄了一遍 还是不行 求助 啊啊啊啊 啊啊啊

ndk版本不对,下一个r10c的