Cocos Code IDE V1.0.1 调试运行错误

日志信息如下:

Console: listening on 0.0.0.0 : 6050
Console: listening on 0.0.0.0 : 6060
Ready for GLSL
Ready for OpenGL 2.0

{
gl.version: 4.3.0
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.3rc0
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 16384
gl.vendor: NVIDIA Corporation
gl.renderer: GeForce GT 525M/PCIe/SSE2
gl.max_texture_units: 192
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}

SetWindowLong NewWndProc Error:1400
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.
responseFile:script/debugger/main.js,result:0
responseFile:script/jsb_loaders.js,result:0
responseFile:script/jsb_pool.js,result:0
responseFile:script/jsb.js,result:0
responseFile:script/jsb_chipmunk.js,result:0
responseFile:script/jsb_debugger.js,result:0
responseFile:script/debugger/core/promise.js,result:0
responseFile:script/jsb_ext_create_apis.js,result:0
responseFile:script/jsb_cocos2d_studio.js,result:0
responseFile:script/jsb_create_apis.js,result:0
responseFile:script/jsb_opengl_constants.js,result:0
responseFile:script/debugger/actors/root.js,result:0
responseFile:script/jsb_cocosbuilder.js,result:0
responseFile:script/debugger/README.md,result:0
responseFile:script/debugger/transport.js,result:0
responseFile:script/jsb_cocos2d_ui.js,result:0
responseFile:script/jsb_chipmunk_constants.js,result:0
responseFile:script/jsb_cocos2d_extension.js,result:0
responseFile:script/debugger/actors/script.js,result:0
responseFile:script/jsb_property_impls.js,result:0
responseFile:script/jsb_boot.js,result:0
responseFile:script/jsb_cocos2d_constants.js,result:0
responseFile:script/jsb_deprecated.js,result:0
responseFile:script/debugger/DevToolsUtils.js,result:0
responseFile:script/jsb_property_apis.js,result:0
responseFile:script/jsb_cocos2d.js,result:0
responseFile:script/jsb_opengl.js,result:0
debug server : client connected
JS: asyncListen…
cocos2d: fullPathForFilename: No file found at script/jsb_boot.jsc. Possible missing file.

在构建自定义的runtime下,

到最后一行提示时,xxx Mldule 已停止工作,求解啊

我也是耶:10:
SetWindowLong NewWndProc Error:1400
cocos2d: fullPathForFilename: No file found at script/jsb_debugger.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/DevToolsUtils.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/core/promise.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/transport.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/root.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/actors/script.jsc. Possible missing file.
cocos2d: fullPathForFilename: No file found at script/debugger/main.jsc. Possible missing file.

这个也用不了
var loadingbar = new ccui.LoadingBar(“res/loadingscene/sliderProgress.png”, 100);
什么也没有

找到原因了,以前用 cc.director.runScene(这里可以为Layer),现在只能是cc.director.runScene(这里可以为Scene)了

楼上的能详细说下解决方法吗? 谢谢大神!

我也遇到这个问题了,但是不是上面说的那个。
因为有时候它又能自己运行成功。
不做任何修改,后来运行又报错。
估计是ide在解析的时候有问题