已解决:求助:cocos code IDEv1.0.2Mac版打包apk失败

1 warning generated.
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp
Compile++ thumb: cocos2dxandroid_static <= JniHelper.cpp
Compile++ thumb: cocos2dxandroid_static <= TouchesJni.cpp
StaticLibrary : libcocos2dandroid.a
Compile thumb : cpufeatures <= cpu-features.c
StaticLibrary : libcpufeatures.a
SharedLibrary : libcocos2dlua.so
Install : libcocos2dlua.so => libs/armeabi/libcocos2dlua.so
make: Leaving directory `/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android’
Updated project.properties
Updated local.properties
Updated file /Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/proguard-project.txt
Running command: compile
Building mode: debug
building native
NDK build mode: release
The Selected NDK toolchain version was 4.8 !
running: ‘/Users/sunfei/Desktop/GameDevTools/android-ndk-r9d/ndk-build -C /Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android -j1 NDK_MODULE_PATH=/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x:/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/:/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x/external:/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/scripting’

building apk
running: ‘/Users/sunfei/Desktop/GameDevTools/adt-bundle-mac-x86_64-20140702/sdk/tools/android update project -t android-19 -p /Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android’

Can’t find “target” in file “/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/platform/android/java/project.properties”

求高手,升级IDE之前还能打呢,升级后失败,啥情况?

刚开始会有这个警告:
changeScene:1
Read design size error!

create rendererRecreatedListener for GLProgramState
filename == MainMenu_1.ExportJson
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 9 in ./AndroidManifest.xml
Android NDK: WARNING:/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/MuRuner/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/MuRuner/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos//platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make: Entering directory `/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/MuRuner/frameworks/runtime-src/proj.android’
StaticLibrary : liblua.a

/Users/sunfei/work_space/CocosCodeIDE/LuaPrj/CocosLuaGameoooo/frameworks/runtime-src/proj.android/…/…/cocos2d-x/cocos/platform/android/java/project.properties

检查一下这个路径下的project.properties文件中target指定的是多少,如果跟你编译时指定时所选择的android-xxx版本不匹配,手动修改一下,然后清空android工程下的obj目录,bin目录,重新再编译打包一次…

刚刚已经解决了,谢谢你,就是tatget指定的问题,但以后每次创建都要手动改这里吗?有没有自动修改,每次新建项目默认target指向呢