Cocos compile -p ios 编译不了IOError: [Errno 20] Not a directory:

kizzyangdeiMac:TestApp kizzyang$ cocos compile -p ios
Running command: compile
Can’t know cpuinfo, use default 1 cpu
Building mode: debug
Traceback (most recent call last):
File “/Volumes/winToMac/cocos2d-x-3.4/tools/cocos2d-console/bin/cocos.py”, line 719, in
run_plugin(command, argv, plugins)
File “/Volumes/winToMac/cocos2d-x-3.4/tools/cocos2d-console/bin/cocos.py”, line 682, in run_plugin
plugin.run(argv, dependencies_objects)
File “/Volumes/winToMac/cocos2d-x-3.4/tools/cocos2d-console/plugins/project_compile/project_compile.py”, line 1432, in run
self.build_ios()
File “/Volumes/winToMac/cocos2d-x-3.4/tools/cocos2d-console/plugins/project_compile/project_compile.py”, line 576, in build_ios
f = file(pbxprojectPath)
IOError: Not a directory: ‘/Volumes/winToMac/works/TestApp/frameworks/runtime-src/proj.ios_mac/._TestApp.xcodeproj/project.pbxproj’

在/Volumes/winToMac/works/TestApp/frameworks/runtime-src/proj.ios_mac/ 目录下有 TestApp.xcodeproj
报找不到 ._TestApp.xcodeproj

已解决,都是mac 下的 .xxx文件惹的祸,查找 . 前缀的文件
执行 find /Volumes/winToMac/works/TestApp -name “.*"
删除它执行 find /Volumes/winToMac/works/TestApp -name ".
*” -delete