Cocos complie编译出错

直接用cocos new 新建项目后进行编译直接出错,请问是什么问题啊?折腾了好久,网上找不到答案~~请大家帮忙看下,谢谢
注:用build_native.py也是出现同样的错误~
f:\CCProject\mygame>cocos compile -p android -j 2

f:\CCProject\mygame>python F:\cocos2dx3\tools\cocos2d-console\bin/cocos.py comp
ile -p android -j 2
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘F:\cocostool\android-ndk-r9d\ndk-build -C f:\CCProject\mygame\proj.and
roid -j2 NDK_MODULE_PATH=f:\CCProject\mygame\proj.android…/cocos2d;f:\CCProjec
t\mygame\proj.android…/cocos2d/cocos;f:\CCProject\mygame\proj.android…/cocos
2d/external NDK_DEBUG=1’

Android NDK: WARNING:f:\CCProject\mygame\proj.android…/cocos2d/cocos/2d/Androi
d.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:f:\CCProject\mygame\proj.android…/cocos2d/cocos/2d/platfo
rm/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for
static libraries
make.exe: Entering directory f:/CCProject/mygame/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directory f:/CCProject/mygame/proj.android’
building apk
Android platform not specified, searching a default one…
android-10 is found
running: ‘“F:\cocostool\adt-bundle-windows-x86_64-20140321\sdk\tools\android” up
date project -t android-10 -p f:\CCProject\mygame\proj.android’

Updated project.properties
Updated local.properties
Updated file f:\CCProject\mygame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-16 is found
running: ‘“F:\cocostool\adt-bundle-windows-x86_64-20140321\sdk\tools\android” up
date lib-project -p f:\CCProject\mygame\proj.android…/cocos2d/cocos/2d/platfor
m/android/java -t android-16’

Updated project.properties
Updated local.properties
Updated file f:\CCProject\mygame\proj.android…\cocos2d\cocos\2d\platform\andro
id\java\proguard-project.txt
running: ‘“F:\cocostool\apache-ant-1.9.3\bin\ant” clean debug -f f:\CCProject\my
game\proj.android\build.xml -Dsdk.dir=“F:\cocostool\adt-bundle-windows-x86_64-20
140321\sdk”’

文件名、目录名或卷标语法不正确。
Error running command, return code: 1

下面是proguard-project.txt的文档内容:

To enable ProGuard in your project, edit project.properties

to define the proguard.config property as described in that file.

Add project specific ProGuard rules here.

By default, the flags in this file are appended to flags specified

in ${sdk.dir}/tools/proguard/proguard-android.txt

You can edit the include path and order by changing the ProGuard

include property in project.properties.

For more details, see

http://developer.android.com/guide/developing/tools/proguard.html

Add any project specific keep options here:

If your project uses WebView with JS, uncomment the following

and specify the fully qualified class name to the JavaScript interface

class:

#-keepclassmembers class fqcn.of.javascript.interface.for.webview {

public *;

#}

遇到了同样的问题,求解答

貌似搞定了,adt-bundle-windows-x86_64-20里面的东西放岛上一个目录,然后设置sdk的环境变量为F:\cocostool\sdk就ok了