Cocos 安卓崩溃 cpomp_shader_object_compile

下面是错误 代码  
09-26 21:03:12.263 12366-12506/org.cocos2dx.MhRpgGames D/MALI: #43 pc 005ae8eb  /data/dalvik-cache/arm/data@app@org.cocos2dx.MhRpgGames-1@base.apk@classes.dex
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/MALI: cpomp_shader_object_compile:642: [MALI] _essl_run_compiler_part_1 error, error code = -2.
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/MALI: cpomp_shader_object_compile:646: [MALI] Compiler error with source size -549089944, code:
                                                               precision highp float;
                                                                precision highp int;
                                                               uniform mat4 CC_PMatrix;
                                                               uniform mat4 CC_MVMatrix;
                                                               uniform mat4 CC_MVPMatrix;
                                                               uniform mat3 CC_NormalMatrix;
                                                               uniform vec4 CC_Time;
                                                               uniform vec4 CC_SinTime;
                                                               uniform vec4 CC_CosTime;
                                                               uniform vec4 CC_Random01;
                                                               uniform sampler2D CC_Texture0;
                                                               uniform sampler2D CC_Texture1;
                                                               uniform sampler2D CC_Texture2;
                                                               uniform sampler2D CC_Texture3;
                                                               //CC INCLUDES END
                                                               
                                                               26attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; 
                                                               #ifdef GL_ES
                                                                varying lowp vec4 v_fragmentColor; varying mediump vec2 v_texCoord; 
                                                               #else
                                                                varying vec4 v_fragmentColor; varying vec2 v_texCoord; 
                                                               #endif
                                                                void main() { gl_Position = CC_PMatrix * a_position; v_fragmentColor = a_color; v_texCoord = a_texCoord; }
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/cocos2d-x debug info: cocos2d: ERROR: Failed to compile shader:
                                                                               precision highp float;
                                                                                precision highp int;
                                                                               uniform mat4 CC_PMatrix;
                                                                               uniform mat4 CC_MVMatrix;
                                                                               uniform mat4 CC_MVPMatrix;
                                                                               uniform mat3 CC_NormalMatrix;
                                                                               uniform vec4 CC_Time;
                                                                               uniform vec4 CC_SinTime;
                                                                               uniform vec4 CC_CosTime;
                                                                               uniform vec4 CC_Random01;
                                                                               uniform sampler2D CC_Texture0;
                                                                               uniform sampler2D CC_Texture1;
                                                                               uniform sampler2D CC_Texture2;
                                                                               uniform sampler2D CC_Texture3;
                                                                               //CC INCLUDES END
                                                                               
                                                                               26attribute vec4 a_position; attribute vec2 a_texCoord; attribute vec4 a_color; 
                                                                               #ifdef GL_ES
                                                                                varying lowp vec4 v_fragmentColor; varying mediump vec2 v_texCoord; 
                                                                               #else
                                                                                varying vec4 v_fragmentColor; varying vec2 v_texCoord; 
                                                                               #endif
                                                                                void main() { gl_Position = CC_PMatrix * a_position; v_fragmentColor = a_color; v_texCoord = a_texCoord; }
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/cocos2d-x debug info: cocos2d: 2:1: L0001: Typename expected, found '26'
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/cocos2d-x debug info: cocos2d: ERROR: Failed to compile vertex shader
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/cocos2d-x debug info: create rendererRecreatedListener for GLProgramState
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames D/cocos2d-x debug info: Assert failed: invalid shader
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames E/cocos2d-x assert: /Users/windgod-world/Cocos2d-x-Project/MhRpgGames/proj.android-studio/../cocos2d/cocos/./renderer/CCGLProgramState.cpp function:init line:423
09-26 21:03:12.264 12366-12506/org.cocos2dx.MhRpgGames A/libc: Fatal signal 11 (SIGSEGV), code 1, fault addr 0x4 in tid 12506 (GLThread 1306)
09-26 21:03:25.912 10745-10768/org.cocos2dx.MhRpgGames:bdservice_v1 I/art: Ignoring second debugger -- accepting and dropping
09-26 21:04:23.312 10745-10745/org.cocos2dx.MhRpgGames:bdservice_v1 D/ActivityThread: SVC-Calling onStartCommand: com.baidu.android.pushservice.PushService@156f0a42, flags=0, startId=13`文字缩进4格`