我用 /Applications/CocosCreator.app/Contents/MacOS/CocosCreator --path /Users/me/Documents/CocosCretorProject/polished_project --build “platform=android;debug=true;autoCompile=true” 这个命令 能成功构建 android项目 但是编译 会报错
报错内容:[ build-assets [========================== ] 65% 4.2s ][93785] Enable “内联所有 SpriteFrame” in native platform will increase the package size used in hot update.
[ pack-assets [================================ ] 80% 2.1s ][93785] Finish build-assets in worker
[93785] Finish building assets
queryAssets: 17.050ms
writeAssets: 1.231ms
[93785] Start building plugin scripts
[93785] Generating main.js from /Applications/CocosCreator.app/Contents/Resources/static/build-templates/shares/main.js
[ copy-build-templates [======================================= ] 98% 0.2s ]Builder: do custom process [before-change-files]
[ custom-build-process [========================================] 99% 0.1s ]Builder: do custom process [build-finished]
[93785] Built to “/Users/game/Documents/CocosCretorProject/polished_project/build/jsb-link” successfully
[ finish [========================================] 100% 0.0s ]
Start to compile platform [android]
[ init settings [ ] 0% 0.0s ]TypeError: Path must be a string. Received undefined
at assertPath (path.js
11)
at Object.basename (path.js:1355:5)
at K (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:1684)
at Object.compile (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/core/native-utils.js:1:17576)
at r.series.e (/Applications/CocosCreator.app/Contents/Resources/app.asar/editor/lib/builder/index.js:1:4482)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:718:13
at iterate (/Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:262:13)
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:274:29
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:44:16
at /Applications/CocosCreator.app/Contents/Resources/app.asar/node_modules/async/lib/async.js:723:17
^CGamedeMac-mini:polished_project game$ /Applications/CocosCreator.app/Contents/MacOS/CocosCreator --path /Users/me/Documents/CocosCretorProject/polished_project --build “platform=android;debug=true;autoCompile=true”
论坛有用cocos creator 命令行 实现自动化打android包的 朋友吗?
来教教我哈



