cocos creator audioEngine.setCurrentTime ios Native Not running

Setcurrent of audio engine does not work on native ios

No problem on the web

Is there a workaround?

Thank you.

the cocos creator’s version?
can you provide a demo that i can reproduce the issue?
as usual,the audio engine will works well on native ios.

cocos creator 1.9.1 use

ios native Setcurrenttime is not applied.

Project demo link
https://drive.google.com/open?id=1WYW0TrvAqEhqm4kRsB7_qo5Ybsn7Yxbf

this bug is not fixed yet,probably you can used a hack to solve it.Like

            cc.loader.loadRes("test.mp3", function (err, clip) {
                var testaudio = cc.audioEngine.play(clip, false, 1);
                setTimeout(()=>{
                    cc.audioEngine.setCurrentTime(testaudio, 30);
                },0.1);
            });

Reference:
https://github.com/cocos2d/cocos2d-x/issues/16625

the issue on github:
https://github.com/cocos-creator/cocos2d-x-lite/issues/1587

Hack does not work :disappointed_relieved:

thank you