Cocos Creator v2.0.1 版本在 C++ 层面如何获得设备屏幕的像素宽高尺寸?

之前 Cocos2d-x 引擎中可以通过

cocos2d::Director::getInstance()->getOpenGLView()->getFrameSize()

方式来获取屏幕的像素尺寸,但是在 Cocos Creator v2.0.1 导出的 iOS 项目或 Android 项目中发现已经无法使用类似的方式来获取?

那么,请问,在 C++ 代码层面如何去获取屏幕的像素尺寸呢?

Hi
I am using cocos Creator version 2.1 and need to get openGL reference in AppController.mm file, while writing code
cocos2d::Director::getInstance()->getOpenGLView() , i am not able to find reference , please let me know how to get openGL reference.
I am able to find CCEAGLView reference as follows
glView = (CCEAGLView *)appController->_viewController.view;

How do we get glview as below code is not working for me while building native app using cocosCreator 2.1

auto director = cocos2d::Director::getInstance();
auto glview = director->getOpenGLView();//not working…

Director class has been removed now. Functions written in Director class are managed by CCApplication.h and also By EventDispatcher like
cocos2d::EventDispatcher::dispatchResizeEvent(width, height);