cocos中dragonBones.ArmatureDisplay怎么获取骨骼位置

我复制论坛的消息
if (assets.length <= 0) {
return;
}

for (var i in assets) {
    if (assets[i] instanceof dragonBones.DragonBonesAsset) {
        this._dragonanicomponent.dragonAsset = assets[i];
    }
    if (assets[i] instanceof dragonBones.DragonBonesAtlasAsset) {
        this._dragonanicomponent.dragonAtlasAsset = assets[i];
    }
}

这里怎么获取骨骼位置

_bone_denlong->getArmature()->getBone(“dfdf”)->animationPose.x

谢谢,已经解决,位置应该在_slots里面

后来测试在真机上不行,可以用_sgNode.getBoundingBoxToWorld