路径神马的应该没有放错的吧
绑定最后是提示成功的,问题出在编译链接过程中
正在创建库 F:\cocos\CocosLuaGame\frameworks\runtime-src\proj.win32\Debug.win32\CocosLuaGame.lib 和对象 F:\cocos\CocosLuaGame\frameworks\runtime-src\proj.win32\Debug.win32\CocosLuaGame.exp
2>libluacocos2d.lib(lua_cocos2dx_custom.obj) : error LNK2019: 无法解析的外部符号 “public: __thiscall cocos2d::CustomClass::CustomClass(void)” (??0CustomClass@cocos2d@@QAE@XZ),该符号在函数 “int __cdecl lua_cocos2dx_custom_CustomClass_constructor(struct lua_State *)” (?lua_cocos2dx_custom_CustomClass_constructor@@YAHPAUlua_State@@@Z) 中被引用
2>libluacocos2d.lib(lua_cocos2dx_custom.obj) : error LNK2019: 无法解析的外部符号 “public: bool __thiscall cocos2d::CustomClass::init(void)” (?init@CustomClass@cocos2d@@QAE_NXZ),该符号在函数 “int __cdecl lua_cocos2dx_custom_CustomClass_init(struct lua_State *)” (?lua_cocos2dx_custom_CustomClass_init@@YAHPAUlua_State@@@Z) 中被引用
2>libluacocos2d.lib(lua_cocos2dx_custom.obj) : error LNK2019: 无法解析的外部符号 “public: class std::basic_string<char,struct std::char_traits,class std::allocator > __thiscall cocos2d::CustomClass::helloMsg(void)” (?helloMsg@CustomClass@cocos2d@@QAE?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ),该符号在函数 “int __cdecl lua_cocos2dx_custom_CustomClass_helloMsg(struct lua_State *)” (?lua_cocos2dx_custom_CustomClass_helloMsg@@YAHPAUlua_State@@@Z) 中被引用
2>F:\cocos\CocosLuaGame\frameworks\runtime-src\proj.win32…/…/…/runtime/win32/CocosLuaGame.exe : fatal error LNK1120: 3 个无法解析的外部命令
========== 生成: 成功 1 个,失败 1 个,最新 3 个,跳过 0 个 ==========
求解怎么解决 
