Cocos IDE 打包JS工程到apk 出错,怎么回事?

Android NDK: WARNING:E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos/./Android.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos/platform/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for static libraries
make.exe: Entering directory E:/dev/cocosIDE_workspace/CocosJSGame/frameworks/runtime-src/proj.android' StaticLibrary : libcocos2dxjsbchipmunk.a StaticLibrary : libcocos2dxjsbextension.a StaticLibrary : libcocos2dxjsblocalstorage.a StaticLibrary : libcocos2dxjsbui.a StaticLibrary : libcocos2dxjsbstudio.a StaticLibrary : libcocos2dxjsbnetwork.a StaticLibrary : libcocos2dxjsbbuilder.a StaticLibrary : libcocos2dxjsbspine.a StaticLibrary : liblocalstorage.a StaticLibrary : libcocostudio.a StaticLibrary : libnetwork.a StaticLibrary : libcocosbuilder.a StaticLibrary : libcocos2dxjsb.a StaticLibrary : libspine.a StaticLibrary : libui.a StaticLibrary : libextension.a StaticLibrary : libcocos2d.a StaticLibrary : libcocosdenshion.a StaticLibrary : libbox2d.a StaticLibrary : libchipmunk.a StaticLibrary : libcocos2dandroid.a StaticLibrary : libcpufeatures.a SharedLibrary : libcocos2djs.so Install : libcocos2djs.so => libs/armeabi/libcocos2djs.so make.exe: Leaving directory E:/dev/cocosIDE_workspace/CocosJSGame/frameworks/runtime-src/proj.android’
Updated project.properties
Updated local.properties
Updated file E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android\proguard-project.txt
Updated project.properties
Updated local.properties
Updated file E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…\js-bindings\cocos2d-x\cocos\platform\android\java\proguard-project.txt
‘E:\CoCos2D\cocos2d-js-v3.0\tools\cocos2d-console\bin\cocos’ 不是内部或外部命令,也不是可运行的程序
或批处理文件。
Running command: compile
Building mode: debug
building native
NDK build mode: release
running: ‘D:\android-ndk-r9d-windows-x86_64\android-ndk-r9d\ndk-build -C E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android -j3 NDK_MODULE_PATH=E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings;E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x;E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos;E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/external’

building apk
running: ‘“D:\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update project -t android-11 -p E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android’

running: ‘“D:\adt-bundle-windows-x86_64-20140702\sdk\tools\android” update lib-project -p E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android…/…/js-bindings/cocos2d-x/cocos/platform/android/java -t android-11’

running: ‘E:\CoCos2D\cocos2d-js-v3.0\tools\cocos2d-console\bin\cocos jscompile -s “E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android\assets” -d “E:\dev\cocosIDE_workspace\CocosJSGame\frameworks\runtime-src\proj.android\assets”’

“E:\CoCos2D\cocos2d-js-v3.0\tools\cocos2d-console\bin\cocos”,这个命令无法执行,我已经安装python啊,必要cocos.py才可以执行,大家指点一下哈

环境配置如下:

环境配置:

请问一下,你的jdk的版本和sdk的版本是多少。

这个问题可能是jdk路径上带空格造成。引擎的console不支持带空格的路径。
但装jdk的时候默认的路径中可能都会是xxx:/program fIle/这样的路径,
现在你有2种处理方式,1.把jdk路径中的空格去掉
2.换成rc2版本的IDE,有自带jdk,路径不带空格

楼上,我的cocos ide的版本是Build:V1.0.0.RC2,我也切换成自带的jdk了,不过我的cocos ide安装路径上却是有空格,是不是得把cocos code ide安装路径要修改下?

嗯,如果IDE路径上带空格也会有这个问题,你把空格都去掉再试试

两种方式都试了,都不行,我怀疑还是cocos2d-js-v3.0的环境变量问题

重新安装 python 为 2.7.6 版本的试一下

请问是什么问题,我的也报这错