cocos 把liquidfun 导插件 为什么 liquidfun 里 world is not defined

    let gravity = new b2Vec2(0,0); //2维坐标
    gravity.Set(0.0, -10.0);
    this.m_world = new b2World(gravity);
    let ground = new b2Body();
	{
        let bd = new b2BodyDef ;
		ground = this.m_world.CreateBody(bd);
	}

	{
		let bd = new b2BodyDef();
		bd.type = b2_dynamicBody;
		bd.allowSleep = false;
		bd.position.Set(0.0, 1.0);
		let body = this.m_world.CreateBody(bd);

        let shape = new b2PolygonShape();
        
		shape.SetAsBoxXYCenterAngle(0.05, 1.0, new b2Vec2( 2.0, 0.0), 0.0);
		body.CreateFixtureFromShape(shape, 5.0);
		shape.SetAsBoxXYCenterAngle(0.05, 1.0, new b2Vec2(-2.0, 0.0), 0.0);
		body.CreateFixtureFromShape(shape, 5.0);
		shape.SetAsBoxXYCenterAngle(2.0, 0.05, new b2Vec2(0.0, 1.0), 0.0);
		body.CreateFixtureFromShape(shape, 5.0);
		shape.SetAsBoxXYCenterAngle(2.0, 0.05, new b2Vec2(0.0, -1.0), 0.0);
		body.CreateFixtureFromShape(shape, 5.0);

		let jd = new b2RevoluteJointDef() ;
		jd.bodyA = ground;
		jd.bodyB = body;
		jd.localAnchorA.Set(0.0, 1.0);
		jd.localAnchorB.Set(0.0, 0.0);
		jd.referenceAngle = 0.0;
		jd.motorSpeed = 0.05 * b2_pi;
		jd.maxMotorTorque = 0x1e7f;
		jd.enableMotor = true;
		this.m_joint = this.m_world.CreateJoint(jd);
	}

自己顶自己

有没有导入 liquidfun别的方案

不懂帮顶

发帖前可以在论坛先搜索下相关问题
编辑器如何导入第三方库?如 liquidfun导入出错

谢谢 大佬