quick lua生成的lua项目,win32平台可以编译过,不用修改,wp平台经过修改后模拟器环境可以跑起来,但是切换为设备后,编译不过,解决不了,求大神指导
错误 139 error C2059: 语法错误:“)” e:\vs\mygamelua\frameworks\cocos2d-x\cocos\base\CCRef.h 158 1 myGameLuaComponent
错误 131 error C2054: 在“class”之后应输入“(” e:\vs\mygamelua\frameworks\cocos2d-x\cocos\base\CCRef.h 66 1 myGameLuaComponent
class Ref;
/** Interface that defines how to clone an Ref */
class CC_DLL Clonable
{
public:
错误 164 error C2016: C 要求一个结构或联合至少有一个成员 C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\include\xtr1common 28 1 myGameLuaComponent
struct _Nil
{ // empty struct, for unused argument types
};
错误 138 error C2059: 语法错误:“:” e:\vs\mygamelua\frameworks\cocos2d-x\cocos\base\CCRef.h 158 1 myGameLuaComponent
class Node;
typedef void (Ref::SEL_CallFunc)();
typedef void (Ref::SEL_CallFuncN)(Node);
typedef void (Ref::SEL_CallFuncND)(Node, void);
typedef void (Ref::SEL_CallFuncO)(Ref);
typedef void (Ref::SEL_MenuHandler)(Ref);
typedef void (Ref::*SEL_SCHEDULE)(float);
错误 161 error C2059: 语法错误:“<” C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\include\xtr1common 15 1 myGameLuaComponent
_STD_BEGIN
// TEMPLATE CLASS unary_function
template<class _T1,
class _Ret>
struct unary_function;
// TEMPLATE CLASS binary_function
template<class _T1,
class _T2,
class _Ret>
struct binary_function;
