Cocos-lua默认的PixelFormat是哪个

function display.loadSpriteFrames(dataFilename, imageFilename, callback)
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(display.TEXTURES_PIXEL_FORMAT[imageFilename])
end
if not callback then
spriteFrameCache:addSpriteFrames(dataFilename, imageFilename)
else
spriteFrameCache:addSpriteFramesAsync(dataFilename, imageFilename, callback)
end
if display.TEXTURES_PIXEL_FORMAT[imageFilename] then
cc.Texture2D:setDefaultAlphaPixelFormat(cc.TEXTURE2_D_PIXEL_FORMAT_BGR_A8888)
end
end

默认是TEXTURE2_D_PIXEL_FORMAT_RGB_A8888吧

framework下的display.loadSpriteFrames最后设置的是TEXTURE2_D_PIXEL_FORMAT_BGR_A8888,是不是开发人员笔误?

有这个方法吗?根本找不到