Cocos run -p android 出错 难道我环境变量出错

export ANT_HOME=/Users/linyongliang/apache-ant
export PATH={PATH}:{ANT_HOME}/bin

export ANDROID_NDK_ROOT=/Users/linyongliang/android-ndk
export NDK_ROOT=${ANDROID_NDK_ROOT}
export PATH=$NDK_ROOT:$PATH

export ANDROID_SDK_ROOT=/Users/linyongliang/android-sdk
export SDK_ROOT={ANDROID_SDK_ROOT} export PATH={PATH}:{SDK_ROOT}/platform-tools export PATH={PATH}:${SDK_ROOT}/tools

export ANDROID_HOME={ANDROID_SDK_ROOT} export QUICK_COCOS2DX_ROOT=/Users/linyongliang/quick-cocos2d-x export COCOS2DX_ROOT={QUICK_COCOS2DX_ROOT}/lib/cocos2d-x

export QUICK_V3_ROOT=cat ~/.QUICK_V3_ROOT

Add environment variable ANT_ROOT for cocos2d-x

export ANT_ROOT=/Users/linyongliang/apache-ant/bin
export PATH=$ANT_ROOT:$PATH

Add environment variable COCOS_CONSOLE_ROOT for cocos2d-x

export COCOS_CONSOLE_ROOT=/Users/linyongliang/cocos2d-js/tools/cocos2d-console/bin
export PATH=$COCOS_CONSOLE_ROOT:$PATH

liang:MyGame linyongliang$ cocos run -p android
Running command: compile
Building mode: debug
building native
NDK build mode: debug
running: ‘/Users/linyongliang/android-ndk/ndk-build -C /Users/linyongliang/MyGame/frameworks/runtime-src/proj.android -j4 NDK_MODULE_PATH=/Users/linyongliang/MyGame/frameworks/runtime-src/proj.android/…/…/js-bindings:/Users/linyongliang/MyGame/frameworks/runtime-src/proj.android/…/…/js-bindings/cocos2d-x:/Users/linyongliang/MyGame/frameworks/runtime-src/proj.android/…/…/js-bindings/cocos2d-x/cocos:/Users/linyongliang/MyGame/frameworks/runtime-src/proj.android/…/…/js-bindings/cocos2d-x/external NDK_DEBUG=1’

Android NDK: /Users/linyongliang/MyGame/frameworks/runtime-src/proj.android/…/…/js-bindings/cocos2d-x/cocos/./Android.mk: Cannot find module with tag ‘freetype2/prebuilt/android’ in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?

出现这个报错

android ndk r9d 64 cocos2d-js 30final
cocos2d-js web可以编译调试 android就报错 quick-cocos2d-x android我的可以编译过