Compile++ thumb: box2d_static <= b2ChainAndCircleContact.cpp
Compile++ thumb: box2d_static <= b2ChainAndPolygonContact.cpp
Compile++ thumb: box2d_static <= b2CircleContact.cpp
Compile++ thumb: box2d_static <= b2Contact.cpp
Compile++ thumb: box2d_static <= b2ContactSolver.cpp
Compile++ thumb: box2d_static <= b2EdgeAndCircleContact.cpp
Compile++ thumb: box2d_static <= b2EdgeAndPolygonContact.cpp
Compile++ thumb: box2d_static <= b2PolygonAndCircleContact.cpp
Compile++ thumb: box2d_static <= b2PolygonContact.cpp
Compile++ thumb: box2d_static <= b2DistanceJoint.cpp
Compile++ thumb: box2d_static <= b2FrictionJoint.cpp
Compile++ thumb: box2d_static <= b2GearJoint.cpp
Compile++ thumb: box2d_static <= b2Joint.cpp
Compile++ thumb: box2d_static <= b2MotorJoint.cpp
Compile++ thumb: box2d_static <= b2MouseJoint.cpp
Compile++ thumb: box2d_static <= b2PrismaticJoint.cpp
Compile++ thumb: box2d_static <= b2PulleyJoint.cpp
Compile++ thumb: box2d_static <= b2RevoluteJoint.cpp
Compile++ thumb: box2d_static <= b2RopeJoint.cpp
Compile++ thumb: box2d_static <= b2WeldJoint.cpp
Compile++ thumb: box2d_static <= b2WheelJoint.cpp
Compile++ thumb: box2d_static <= b2Rope.cpp
StaticLibrary : libbox2d.a
Compile thumb : chipmunk_static <= chipmunk.c
Compile thumb : chipmunk_static <= cpArbiter.c
Compile thumb : chipmunk_static <= cpArray.c
Compile thumb : chipmunk_static <= cpBB.c
Compile thumb : chipmunk_static <= cpBBTree.c
Compile thumb : chipmunk_static <= cpBody.c
Compile thumb : chipmunk_static <= cpCollision.c
Compile thumb : chipmunk_static <= cpHashSet.c
Compile thumb : chipmunk_static <= cpPolyShape.c
Compile thumb : chipmunk_static <= cpShape.c
Compile thumb : chipmunk_static <= cpSpace.c
Compile thumb : chipmunk_static <= cpSpaceComponent.c
Compile thumb : chipmunk_static <= cpSpaceHash.c
Compile thumb : chipmunk_static <= cpSpaceQuery.c
Compile thumb : chipmunk_static <= cpSpaceStep.c
Compile thumb : chipmunk_static <= cpSpatialIndex.c
Compile thumb : chipmunk_static <= cpSweep1D.c
Compile thumb : chipmunk_static <= cpVect.c
Compile thumb : chipmunk_static <= cpConstraint.c
Compile thumb : chipmunk_static <= cpDampedRotarySpring.c
Compile thumb : chipmunk_static <= cpDampedSpring.c
Compile thumb : chipmunk_static <= cpGearJoint.c
Compile thumb : chipmunk_static <= cpGrooveJoint.c
Compile thumb : chipmunk_static <= cpPinJoint.c
Compile thumb : chipmunk_static <= cpPivotJoint.c
Compile thumb : chipmunk_static <= cpRatchetJoint.c
Compile thumb : chipmunk_static <= cpRotaryLimitJoint.c
Compile thumb : chipmunk_static <= cpSimpleMotor.c
Compile thumb : chipmunk_static <= cpSlideJoint.c
StaticLibrary : libchipmunk.a
Compile++ thumb: cocos2dxandroid_static <= CCApplication.cpp
Compile++ thumb: cocos2dxandroid_static <= CCCommon.cpp
Compile++ thumb: cocos2dxandroid_static <= CCDevice.cpp
Compile++ thumb: cocos2dxandroid_static <= CCGLView.cpp
Compile++ thumb: cocos2dxandroid_static <= CCFileUtilsAndroid.cpp
Compile++ thumb: cocos2dxandroid_static <= javaactivity.cpp
Compile++ thumb: cocos2dxandroid_static <= DPIJni.cpp
Compile++ thumb: cocos2dxandroid_static <= IMEJni.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos
2dxAccelerometer.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos
2dxBitmap.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos
2dxHelper.cpp
Compile++ thumb: cocos2dxandroid_static <= Java_org_cocos2dx_lib_Cocos
2dxRenderer.cpp
Compile++ thumb: cocos2dxandroid_static <= JniHelper.cpp
Compile++ thumb: cocos2dxandroid_static <= TouchesJni.cpp
StaticLibrary : libcocos2dandroid.a
Compile thumb : cpufeatures <= cpu-features.c
StaticLibrary : libcpufeatures.a
SharedLibrary : libcocos2dcpp.so
Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so
make.exe: Leaving directory `D:/workFile/MyGame/proj.android’
building apk
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update project -t android-19 -
p D:\workFile\MyGame\proj.android’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update lib-project -p D:\workF
ile\MyGame\proj.android…/cocos2d/cocos/2d/platform/android/java -t android-19’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android…\cocos2d\cocos\2d\platform\androi
d\java\proguard-project.txt
running: ‘“d:\android_root\ant\apache-ant-1.9.3\bin\ant” clean debug -f D:\workF
ile\MyGame\proj.android\build.xml -Dsdk.dir=“d:\android_root\adk\sdk”’
文件名、目录名或卷标语法不正确。
Error running command, return code: 1
D:\workFile\MyGame>cocos compile -p android
D:\workFile\MyGame>python D:\cocos2d-root\tools\cocos2d-console\bin/cocos.py co
mpile -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘D:\android_root\ndk\android-ndk-r9d\ndk-build -C D:\workFile\MyGame\pr
oj.android -j1 NDK_MODULE_PATH=D:\workFile\MyGame\proj.android…/cocos2d;D:\wor
kFile\MyGame\proj.android…/cocos2d/cocos;D:\workFile\MyGame\proj.android…/co
cos2d/external NDK_DEBUG=1’
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 9 in ./AndroidManifest.xml
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/Android
.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/platfor
m/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for
static libraries
make.exe: Entering directory D:/workFile/MyGame/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directory D:/workFile/MyGame/proj.android’
building apk
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update project -t android-19 -
p D:\workFile\MyGame\proj.android’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update lib-project -p D:\workF
ile\MyGame\proj.android…/cocos2d/cocos/2d/platform/android/java -t android-19’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android…\cocos2d\cocos\2d\platform\androi
d\java\proguard-project.txt
running: ‘“d:\android_root\ant\apache-ant-1.9.3\bin\ant” clean debug -f D:\workF
ile\MyGame\proj.android\build.xml -Dsdk.dir=“d:\android_root\adk\sdk”’
文件名、目录名或卷标语法不正确。
Error running command, return code: 1
D:\workFile\MyGame>cocos compile -p android
D:\workFile\MyGame>python D:\cocos2d-root\tools\cocos2d-console\bin/cocos.py co
mpile -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘D:\android_root\ndk\android-ndk-r9d\ndk-build -C D:\workFile\MyGame\pr
oj.android -j1 NDK_MODULE_PATH=D:\workFile\MyGame\proj.android…/cocos2d;D:\wor
kFile\MyGame\proj.android…/cocos2d/cocos;D:\workFile\MyGame\proj.android…/co
cos2d/external NDK_DEBUG=1’
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 9 in ./AndroidManifest.xml
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/Android
.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/platfor
m/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for
static libraries
make.exe: Entering directory D:/workFile/MyGame/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directory D:/workFile/MyGame/proj.android’
building apk
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update project -t android-19 -
p D:\workFile\MyGame\proj.android’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update lib-project -p D:\workF
ile\MyGame\proj.android…/cocos2d/cocos/2d/platform/android/java -t android-19’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android…\cocos2d\cocos\2d\platform\androi
d\java\proguard-project.txt
running: ‘“d:\android_root\ant\apache-ant-1.9.3\bin\ant” clean debug -f D:\workF
ile\MyGame\proj.android\build.xml -Dsdk.dir=“d:\android_root\adk\sdk”’
文件名、目录名或卷标语法不正确。
Error running command, return code: 1
D:\workFile\MyGame>cocos compile -p android
D:\workFile\MyGame>python D:\cocos2d-root\tools\cocos2d-console\bin/cocos.py co
mpile -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘D:\android_root\ndk\android-ndk-r9d\ndk-build -C D:\workFile\MyGame\pr
oj.android -j1 NDK_MODULE_PATH=D:\workFile\MyGame\proj.android…/cocos2d;D:\wor
kFile\MyGame\proj.android…/cocos2d/cocos;D:\workFile\MyGame\proj.android…/co
cos2d/external NDK_DEBUG=1’
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 9 in ./AndroidManifest.xml
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/Android
.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/platfor
m/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for
static libraries
make.exe: Entering directory D:/workFile/MyGame/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directory D:/workFile/MyGame/proj.android’
building apk
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update project -t android-19 -
p D:\workFile\MyGame\proj.android’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update lib-project -p D:\workF
ile\MyGame\proj.android…/cocos2d/cocos/2d/platform/android/java -t android-19’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android…\cocos2d\cocos\2d\platform\androi
d\java\proguard-project.txt
running: ‘“d:\android_root\ant\apache-ant-1.9.3\bin\ant” clean debug -f D:\workF
ile\MyGame\proj.android\build.xml -Dsdk.dir=“d:\android_root\adk\sdk”’
文件名、目录名或卷标语法不正确。
Error running command, return code: 1
D:\workFile\MyGame>cocos compile -p android
D:\workFile\MyGame>python D:\cocos2d-root\tools\cocos2d-console\bin/cocos.py co
mpile -p android
Runing command: compile
Building mode: debug
building native
The Selected NDK toolchain version was 4.8 !
running: ‘D:\android_root\ndk\android-ndk-r9d\ndk-build -C D:\workFile\MyGame\pr
oj.android -j1 NDK_MODULE_PATH=D:\workFile\MyGame\proj.android…/cocos2d;D:\wor
kFile\MyGame\proj.android…/cocos2d/cocos;D:\workFile\MyGame\proj.android…/co
cos2d/external NDK_DEBUG=1’
Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersi
on 9 in ./AndroidManifest.xml
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/Android
.mk:cocos2dx_static: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:D:\workFile\MyGame\proj.android…/cocos2d/cocos/2d/platfor
m/android/Android.mk:cocos2dxandroid_static: LOCAL_LDLIBS is always ignored for
static libraries
make.exe: Entering directory D:/workFile/MyGame/proj.android' Gdbserver : libs/armeabi/gdbserver Gdbsetup : libs/armeabi/gdb.setup Install : libcocos2dcpp.so => libs/armeabi/libcocos2dcpp.so make.exe: Leaving directory D:/workFile/MyGame/proj.android’
building apk
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update project -t android-19 -
p D:\workFile\MyGame\proj.android’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android\proguard-project.txt
Android platform not specified, searching a default one…
android-19 is found
running: ‘“d:\android_root\adk\sdk\tools\android” update lib-project -p D:\workF
ile\MyGame\proj.android…/cocos2d/cocos/2d/platform/android/java -t android-19’
Updated project.properties
Updated local.properties
Updated file D:\workFile\MyGame\proj.android…\cocos2d\cocos\2d\platform\androi
d\java\proguard-project.txt
running: ‘“d:\android_root\ant\apache-ant-1.9.3\bin\ant” clean debug -f D:\workF
ile\MyGame\proj.android\build.xml -Dsdk.dir=“d:\android_root\adk\sdk”’
文件名、目录名或卷标语法不正确。
Error running command, return code: 1