[已解决]cocos run -p web 报错

cocos run -p web 报错

这个问题好像没出现过。楼主能否贴出setup.py的配置信息以供排查错误呢

setup.py

#!/usr/bin/python
#coding=utf-8
"""****************************************************************************
Copyright (c) 2014 cocos2d-x.org

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************"""

'''
This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables:
* COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to 
https://github.com/cocos2d/cocos2d-console
* NDK_ROOT: used to build android native codes
* ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands
* ANT_ROOT: used to generate applicatoin on Android through commands

On Max OS X, when start a shell, it will read these files and execute commands in sequence:

~/.bash_profile
~/.bash_login
~/.profile

And it will read only one of them. So we will add environment variable in the same sequence.
Which means that
* add environment variables into ~/.bash_profile if it exists
* otherwise it will the add environment variables into ~/.bash_login if it exists
* otherwise it will the add environment variables into ~/.profile if it exists

Will create ~/.bash_profile when none of them exist, and add environment variables into it.

'''

import os
import sys
import fileinput
import shutil
import subprocess
from optparse import OptionParser

COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
NDK_ROOT = 'NDK_ROOT'
ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
ANT_ROOT = 'ANT_ROOT'

def _check_python_version():
    major_ver = sys.version_info
    if major_ver > 2:
        print ("The python version is %d.%d. But python 2.x is required. (Version 2.7 is well tested)\n"
               "Download it here: https://www.python.org/" % (major_ver, sys.version_info))
        return False

    return True

class SetEnvVar(object):

    RESULT_UPDATE_FAILED = -2
    RESULT_ADD_FAILED = -1
    RESULT_DO_NOTHING = 0
    RESULT_UPDATED = 1
    RESULT_ADDED = 2

    MAC_CHECK_FILES =  '.bash_profile', '.bash_login', '.profile' ]
    LINUX_CHECK_FILES =  '.bashrc' ]
    RE_FORMAT = r'^export \t]+%s=(.+)'

    def __init__(self):
        self.need_backup = True
        self.backup_file = None
        self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
        self.file_used_for_setup = ''

    def _isWindows(self):
        return sys.platform == 'win32'

    def _isLinux(self):
        return sys.platform.startswith('linux')

    def _is_mac(self):
        return sys.platform == 'darwin'

    def _get_filepath_for_setup(self):

        file_list = None
        if self._isLinux():
            file_list = SetEnvVar.LINUX_CHECK_FILES
        elif self._is_mac():
            file_list = SetEnvVar.MAC_CHECK_FILES

        file_to_write = None
        if file_list is None:
            return ''

        home = os.path.expanduser('~')
        for file_name in file_list:
            file_path = os.path.join(home, file_name)
            if os.path.exists(file_path):
                file_to_write = file_path
                break

        if file_to_write is None:
            self.need_backup = False
            file_to_write = os.path.join(home, file_list)
            file_obj = open(file_to_write, 'w')
            file_obj.close()

        return file_to_write

    # modify registry table to add an environment variable on windows
    def _set_environment_variable_win32(self, key, value):
        ret = False
        import _winreg
        try:
            env = None
            env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
                                'Environment',
                                0,
                                _winreg.KEY_SET_VALUE | _winreg.KEY_READ)
            _winreg.SetValueEx(env, key, 0, _winreg.REG_SZ, value)
            _winreg.FlushKey(env)
            _winreg.CloseKey(env)
            ret = True
        except Exception:
            if env:
                _winreg.CloseKey(env)
            ret = False

        return ret

    def _gen_backup_file(self):
        file_name = os.path.basename(self.file_used_for_setup)
        file_path = os.path.dirname(self.file_used_for_setup)
        backup_file_name = file_name + ".backup"
        path = os.path.join(file_path, backup_file_name)
        i = 1
        while os.path.exists(path):
            backup_file_name = file_name + ".backup%d" % i
            path = os.path.join(file_path, backup_file_name)
            i += 1

        return path

    def _set_environment_variable_unix(self, key, value):

        if self.need_backup:
            # backup the environment file
            self.backup_file = self._gen_backup_file()
            shutil.copy(self.file_used_for_setup, self.backup_file)
            self.need_backup = False

        file = open(self.file_used_for_setup, 'a')
        file.write('\n# Add environment variable %s for cocos2d-x\n' % key)
        file.write('export %s=%s\n' % (key, value))
        file.write('export PATH=$%s:$PATH\n' % key)
        if key == ANDROID_SDK_ROOT:
            file.write('export PATH=$%s/tools:$%s/platform-tools:$PATH\n' % (key, key))
        file.close()
        return True

    def _set_environment_variable(self, key, value):

        print("  -> Add %s environment variable..." % key)
        ret = False
        if self._isWindows():
            ret = self._set_environment_variable_win32(key, value)
        else:
            ret = self._set_environment_variable_unix(key, value)

        if ret:
            print("    ->Added %s=%s\n" % (key, value))
        else:
            print("    ->Add failed\n")

        return ret

    def _search_unix_variable(self, var_name, file_name):
        if not os.path.isfile(file_name):
            return None

        import re
        str_re = SetEnvVar.RE_FORMAT % var_name
        patten = re.compile(str_re)
        ret = None
        for line in open(file_name):
            str1 = line.lstrip(' \t')
            match = patten.match(str1)
            if match is not None:
                ret = match.group(1)

        return ret

    def _find_environment_variable(self, var):
        print("  ->Find environment variable %s..." % var)
        ret = None
        try:
            ret = os.environ
        except Exception:
            if not self._isWindows():
                file_list = None
                if self._isLinux():
                    file_list = SetEnvVar.LINUX_CHECK_FILES
                elif self._is_mac():
                    file_list = SetEnvVar.MAC_CHECK_FILES

                if file_list is not None:
                    home = os.path.expanduser('~')
                    for name in file_list:
                        path = os.path.join(home, name)
                        ret = self._search_unix_variable(var, path)
                        if ret is not None:
                            break
            else:
                import _winreg
                try:
                    env = None
                    env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
                                'Environment',
                                0,
                                _winreg.KEY_READ)

                    ret = _winreg.QueryValueEx(env, var)
                    _winreg.CloseKey(env)
                except Exception:
                    if env:
                        _winreg.CloseKey(env)
                    ret = None

        if ret is None:
            print("    ->%s not found\n" % var)
        else:
            print("    ->%s is found : %s\n" % (var, ret))

        return ret

    def _get_input_value(self, var_name):
        ret = raw_input('  ->Please enter the path of %s (or press Enter to skip):' % var_name)
        ret.rstrip(" \t")
        return ret

#         # python on linux doesn't include Tkinter model, so let user input in terminal
#         if self._isLinux():
#             input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)        
#         else:

#             # pop up a window to let user select path for ndk root
#             import Tkinter
#             import tkFileDialog

#             self.tmp_input_value = None

#             root = Tkinter.Tk()

#             if sys_var == NDK_ROOT:
#                 root.wm_title('Set NDK_ROOT')
#             else:
#                 root.wm_title('Set ANDROID_SDK_ROOT')

#             def callback():
#                 self.tmp_input_value = tkFileDialog.askdirectory()
#                 root.destroy()

#             if sys_var == NDK_ROOT:
#                 label_content = 'Select path for Android NDK:'
#                 label_help = """
# The Android NDK is needed to develop games for Android. 
# For further information, go to:
# http://developer.android.com/tools/sdk/ndk/index.html.

# You can safely skip this step now. You can set the NDK_ROOT later.
#                 """

#             if sys_var == ANDROID_SDK_ROOT:
#                 label_content = 'Select path for Android SDK'
#                 label_help = """
# The Android SDK is needed to develop games for Android. 
# For further information, go to:
# https://developer.android.com/tools/sdk/ndk/index.html. 

# You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.
#                 """

#             Tkinter.Label(root, text=label_help).pack()
#             Tkinter.Button(root, text=label_content, command=callback).pack()
#             self._center(root)
#             root.mainloop()

#             input_value = self.tmp_input_value
#             self.tmp_input_value = None
       
#         return input_value

#     # display a window in center and put it on top
#     def _center(self, win):
#         win.update_idletasks()
#         width = win.winfo_width()
#         height = win.winfo_height()
#         x = (win.winfo_screenwidth() / 2) - (width / 2)
#         y = (win.winfo_screenheight() / 2) - (height / 2)
#         win.geometry('{}x{}+{}+{}'.format(width, height, x, y))
#         win.wm_attributes('-topmost', 1)

    def _check_valid(self, var_name, value):
        ret = False
        if var_name == NDK_ROOT:
            ret = self._is_ndk_root_valid(value)
        elif var_name == ANDROID_SDK_ROOT:
            ret = self._is_android_sdk_root_valid(value)
        elif var_name == ANT_ROOT:
            ret = self._is_ant_root_valid(value)
        else:
            ret = False

        if not ret:
            print('    ->Error: "%s" is not a valid path of %s. Ignoring it.' % (value, var_name))

        return ret

    def _is_ndk_root_valid(self, ndk_root):
        if not ndk_root:
            return False

        ndk_build_path = os.path.join(ndk_root, 'ndk-build')
        if os.path.isfile(ndk_build_path):
            return True
        else:
            return False

    def _is_android_sdk_root_valid(self, android_sdk_root):
        if not android_sdk_root:
            return False

        if self._isWindows():
            android_path = os.path.join(android_sdk_root, 'tools', 'android.bat')
        else:
            android_path = os.path.join(android_sdk_root, 'tools', 'android')
        if os.path.isfile(android_path):
            return True
        else:
            return False

    def _is_ant_root_valid(self, ant_root):

        ant_path = ''
        if self._isWindows():
            ant_path = os.path.join(ant_root, 'ant.bat')
        else:
            ant_path = os.path.join(ant_root, 'ant')

        if os.path.isfile(ant_path):
            return True
        else:
            return False

    def remove_dir_from_win_path(self, remove_dir):
        import _winreg
        try:
            env = None
            path = None
            env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
                                'Environment',
                                0,
                                _winreg.KEY_SET_VALUE | _winreg.KEY_READ)
            path = _winreg.QueryValueEx(env, 'Path')

            path_lower = path.lower()
            remove_dir = remove_dir.replace('/', '\\')
            remove_dir_lower = remove_dir.lower()
            start_pos = path_lower.find(remove_dir_lower)
            if (start_pos >= 0):
                length = len(remove_dir_lower)
                need_remove = path
                path = path.replace(need_remove, '')
                path = path.replace(';;', ';')
                _winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
                _winreg.FlushKey(env)
            _winreg.CloseKey(env)

            print('  ->Remove directory \"%s\" from PATH!\n' % remove_dir)
        except Exception:
            print('  ->Remove directory \"%s\" from PATH failed!\n' % remove_dir)

    def set_windows_path(self, add_dir):
        ret = False
        import _winreg
        try:
            env = None
            path = None
            env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
                                'Environment',
                                0,
                                _winreg.KEY_SET_VALUE | _winreg.KEY_READ)
            path = _winreg.QueryValueEx(env, 'Path')

            # add variable if can't find it in PATH
            path_lower = path.lower()
            add_dir_lower = add_dir.lower()
            if (path_lower.find(add_dir_lower) == -1):
                path = add_dir + ';' + path
                _winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
                _winreg.FlushKey(env)

            _winreg.CloseKey(env)
            ret = True
        except Exception:
            if not path:
                path = add_dir
                _winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
                _winreg.FlushKey(env)
                ret = True
            else:
                _winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
                _winreg.FlushKey(env)
                ret = False

            if env:
                _winreg.CloseKey(env)

        if ret:
            print("  ->Add directory \"%s\" into PATH succeed!\n" % add_dir)
        else:
            print("  ->Add directory \"%s\" into PATH failed!\n" % add_dir)


    def set_console_root(self):
        print("->Check environment variable %s" % COCOS_CONSOLE_ROOT)
        cocos_consle_root = os.path.join(self.current_absolute_path, 'tools', 'cocos2d-console', 'bin')
        old_dir = self._find_environment_variable(COCOS_CONSOLE_ROOT)
        if old_dir is None:
            # add environment variable
            if self._isWindows():
                self.set_windows_path(cocos_consle_root)

            self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root)
        else:
            if old_dir == cocos_consle_root:
                # is same with before, nothing to do
                return

            # update the environment variable
            if self._isWindows(): 
                self.remove_dir_from_win_path(old_dir)
                self.set_windows_path(cocos_consle_root)

            self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root)

    def _force_update_unix_env(self, var_name, value):
        import re
        home = os.path.expanduser('~')
        str_re = SetEnvVar.RE_FORMAT % var_name
        patten = re.compile(str_re)
        replace_str = 'export %s=%s\n' % (var_name, value)

        file_list = SetEnvVar.MAC_CHECK_FILES
        if self._isLinux():
            file_list = SetEnvVar.LINUX_CHECK_FILES

        print("  ->Update variable %s in files %s" % (var_name, str(file_list)))
        variable_updated = False
        for file_name in file_list:
            path = os.path.join(home, file_name)
            if os.path.isfile(path):
                lines = ]
                # read files 
                need_over_write = False
                file_obj = open(path, 'r')
                for line in file_obj:
                    str_temp = line.lstrip(' \t')
                    match = patten.match(str_temp)
                    if match is not None:
                        variable_updated = True
                        need_over_write = True
                        lines.append(replace_str)
                    else:
                        lines.append(line)
                file_obj.close()

                # rewrite file
                if need_over_write:
                    file_obj = open(path, 'w')
                    file_obj.writelines(lines)
                    file_obj.close()
                    print("    ->File %s updated!" % path)

        # nothing updated, should add variable
        if not variable_updated:
            print("\n  ->No files updated, add variable %s instead!" % var_name)
            ret = self._set_environment_variable(var_name, value)
        else:
            ret = True

        return ret


    def _force_update_env(self, var_name, value):
        ret = False
        if self._isWindows():
            print("  ->Force update environment variable %s" % var_name)
            ret = self._set_environment_variable_win32(var_name, value)
            if not ret:
                print("    ->Failed!")
            else:
                print("    ->Succeed : %s=%s" % (var_name, value))
        else:
            ret = self._force_update_unix_env(var_name, value)
        return ret

    def _get_ant_path(self):
        print("  ->Find command ant in system...")
        ret = None
        if not self._isWindows():
            import commands
            state, result = commands.getstatusoutput("which ant")
            if state == 0:
                ret = os.path.dirname(result)

        if ret is not None:
            print("    ->Path \"%s\" was found\n" % ret)
        else:
            print("    ->Command ant not found\n")
        return ret

    def _find_value_from_sys(self, var_name):
        if var_name == ANT_ROOT:
            return self._get_ant_path()
        else:
            return None

    def set_variable(self, var_name, value):
        print("->Check environment variable %s" % var_name)
        find_value = self._find_environment_variable(var_name)
        var_found = (find_value is not None)
        action_none = 0
        action_add = 1
        action_update = 2

        need_action = action_none
        if var_found:
            if value and self._check_valid(var_name, value):
                # should update
                need_action = action_update
            else:
                # do nothing
                need_action = action_none
        else:
            if not value:
                # find the command path in system
                value = self._find_value_from_sys(var_name)

            if not value:
                value = self._get_input_value(var_name)

            if value and self._check_valid(var_name, value):
                # should add variable
                need_action = action_add
            else:
                # do nothing
                need_action = action_none

        if need_action == action_none:
            # do nothing
            return SetEnvVar.RESULT_DO_NOTHING
        elif need_action == action_add:
            # add variable
            if self._set_environment_variable(var_name, value):
                return SetEnvVar.RESULT_ADDED
            else:
                return SetEnvVar.RESULT_ADD_FAILED
        elif need_action == action_update:
            # update variable
            if self._force_update_env(var_name, value):
                # update succeed
                return SetEnvVar.RESULT_UPDATED
            else:
                # update failed
                return SetEnvVar.RESULT_UPDATE_FAILED
        else:
            return SetEnvVar.RESULT_DO_NOTHING

    def set_environment_variables(self, ndk_root, android_sdk_root, ant_root):

        print('\nSetting up cocos2d-x...')

        self.file_used_for_setup = self._get_filepath_for_setup()
        
        self.set_console_root()

        if self._isWindows():
            print('->Configuration for Android platform only, you can also skip and manually edit your environment variables\n')
        else:
            print('->Configuration for Android platform only, you can also skip and manually edit "%s"\n' % self.file_used_for_setup)

        ndk_ret = self.set_variable(NDK_ROOT, ndk_root)
        sdk_ret = self.set_variable(ANDROID_SDK_ROOT, android_sdk_root)
        ant_ret = self.set_variable(ANT_ROOT, ant_root)

        # tip the backup file
        if (self.backup_file is not None) and (os.path.exists(self.backup_file)):
            print('\nA backup file \"%s\" is created for \"%s\".' % (self.backup_file, self.file_used_for_setup))

        if self._isWindows():
            print('\nPlease restart the terminal or restart computer to make added system variables take effect\n')
        else:
            print('\nPlease execute command: "source %s" to make added system variables take effect\n' % self.file_used_for_setup)

if __name__ == '__main__':
    if not _check_python_version():
        exit()

    parser = OptionParser()
    parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')
    parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')
    parser.add_option('-t', '--antroot', dest='ant_root', help='directory that contains ant/ant.bat')
    opts, args = parser.parse_args()

    # set environment variables
    env = SetEnvVar()
    env.set_environment_variables(opts.ndk_root, opts.android_sdk_root, opts.ant_root)

    if env._isWindows():
        import ctypes
        HWND_BROADCAST = 0xFFFF
        WM_SETTINGCHANGE = 0x1A
        SMTO_ABORTIFHUNG = 0x0002
        result = ctypes.c_long()
        SendMessageTimeoutW = ctypes.windll.user32.SendMessageTimeoutW
        SendMessageTimeoutW(HWND_BROADCAST, WM_SETTINGCHANGE, 0, u'Environment', SMTO_ABORTIFHUNG, 5000, ctypes.byref(result))


```

执行cocos run -p web时,由于ie浏览器第一次加载很慢,然后刷新页面就出现了错误,
还有多次执行cocos run -p web时,浏览器都是显示黑色背景,没有其他内容

楼主可以尝试贴上这个配置图以便查看配置是否有错。

另外你前面提到有时候是可以运行起来的,只是黑屏是么。黑屏的时候能否查看下后台是否有报错呢

cmd 运行setup.py的图片

现在在笔记本上执行cocos run -p web时还出现了图下的错误

你好,对于 python 的服务器启动我也不是很熟悉。

在网上查了一下,可能有这样几个原因:

  1. 防火墙设置阻止了端口的使用。
  2. 当前用户没有启动该服务器端口的权限。(可以尝试一下其他端口。在 run 命令的最后加上端口号参数。如:cocos run -p web 9999)

对于楼主的帖子中所报的错误,没有什么想法。不知道什么原因。:12:

问题基本解决了
由于之前是运行setup.py来绑定ant、SDK、ndk环境,当电脑重启后再运行setup.py会提示sdk未绑定,后来我根据这个http://blog.sina.com.cn/s/blog_a81f7ba90101k1cf.html解决了问题,
现在执行cocos run -p web时,如果浏览器显示是黑屏或网页打不开,就多执行几次cocos run -p web,浏览器基本都会正常显示内容了

谢谢反馈:867:

我的也出现了,换了个port 好了。不知道IDE中如何换port