【已解决】cocos uwp 支持重力感应么?

刚刚测试了下,在win10手机上打包uwpcocos游戏。其中的重力感应在android上运行正常,在win10手机上感应不到。
不知道是是cocos本身不支持还是win10手机上要做相关的配置。

uwp是支持的,默认不需要开启任何设置。但是代码需要和test-cpp中保持一致。
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Size size = Director::getInstance()->getVisibleSize();

Device::setAccelerometerEnabled(true);

auto sprite = Sprite::create(s_Ball);
sprite->setPosition(origin + Vec2(size.width/2, size.height/2));
addChild(sprite);

auto listener = EventListenerAcceleration::create(=](Acceleration* acc, Event* event){
    auto ballSize  = sprite->getContentSize();
    
    auto ptNow  = sprite->getPosition();
    
    log("acc: x = %lf, y = %lf", acc->x, acc->y);
    
    ptNow.x += acc->x * 9.81f;
    ptNow.y += acc->y * 9.81f;
    
    FIX_POS(ptNow.x, (VisibleRect::left().x+ballSize.width / 2.0), (VisibleRect::right().x - ballSize.width / 2.0));
    FIX_POS(ptNow.y, (VisibleRect::bottom().y+ballSize.height / 2.0), (VisibleRect::top().y - ballSize.height / 2.0));
    sprite->setPosition(ptNow);
});

_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, sprite);

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