[求助]怎样在cocos实现一系列动作中的延时效果

我现在有一个具体的需求,就是在精灵运动的时候要实现
动作1 - 延时2s -动作2

我想用CCSequence来实现,程序如下:

CCArray* arrayAction = CCArray::create();    
 
arrayAction->addObject(move1);
arrayAction->addObject(CCCallFunc::create(this, callfunc_selector(PopStarLayer::onTimeUp)));  //used to delay time
arrayAction->addObject(move2);   
SequenceMove = CCSequence::create(arrayAction);

sprite->runAction(SequenceMove);

但是经过实验,发现第二个动作没有出来,是我的用法有问题,还是CCSequence的问题?

谢谢!

Sequence + Delay

http://cn.cocos2d-x.org/article/index?type=cocos2d-x&url=/doc/cocos-docs-master/manual/framework/native/v3/action/zh.md

arrayAction->addObject(move1);
arrayAction->addObject(CCDelayTime::create(10.0f));  //used to delay 10 seconds
arrayAction->addObject(move2);