请教大牛一个问题,我的Cocos项目一直报错

object already destroyed
at Object.errorID (C:\CocosCreator\resources\engine\CCDebugger.js:338:24)
at cc_Button.prototype._destroyImmediate (C:\CocosCreator\resources\engine\cocos2d\core\platform\CCObject.js:418:12)
at cc_Node._onPreDestroy [as _onPreDestroyBase] (C:\CocosCreator\resources\engine\cocos2d\core\utils\base-node.js:1194:23)
at cc_Node._onPreDestroy (C:\CocosCreator\resources\engine\cocos2d\core\CCNode.js:979:36)
at cc_Node.prototype._destroyImmediate (C:\CocosCreator\resources\engine\cocos2d\core\platform\CCObject.js:423:14)
at cc_Node._onPreDestroy [as _onPreDestroyBase] (C:\CocosCreator\resources\engine\cocos2d\core\utils\base-node.js:1187:25)
at cc_Node._onPreDestroy (C:\CocosCreator\resources\engine\cocos2d\core\CCNode.js:979:36)
at cc_Node.prototype._destroyImmediate (C:\CocosCreator\resources\engine\cocos2d\core\platform\CCObject.js:423:14)
at cc_Scene._onPreDestroy [as _onPreDestroyBase] (C:\CocosCreator\resources\engine\cocos2d\core\utils\base-node.js:1187:25)

目前是排除了自己的JS代码问题,可是Creator还是一直报错。