cocos构建微信云开发小游戏 构建完毕点击运行报错 大佬们咋办

cocos 中构建完点运行出现这样的结果

  • initialize
    at Socket. (D:\cocos\CocosDashboard\resources.editors\Creator\2.4.0-alpha.3\resources\app.asar\editor\builtin\wechatgame\utils\wechat-game.js:1:821)
    at Socket.emit (events.js:194:13)
    at Socket.EventEmitter.emit (domain.js:469:20)
    at addChunk (_stream_readable.js:296:12)
    at readableAddChunk (_stream_readable.js:277:11)
    at Socket.Readable.push (_stream_readable.js:232:10)
    at Pipe.onStreamRead (internal/stream_base_commons.js:165:17)

√ IDE server has started, listening on http://127.0.0.1:31718
at Socket. (D:\cocos\CocosDashboard\resources.editors\Creator\2.4.0-alpha.3\resources\app.asar\editor\builtin\wechatgame\utils\wechat-game.js:1:821)
at Socket.emit (events.js:194:13)
at Socket.EventEmitter.emit (domain.js:469:20)
at addChunk (_stream_readable.js:296:12)
at readableAddChunk (_stream_readable.js:277:11)
at Socket.Readable.push (_stream_readable.js:232:10)
at Pipe.onStreamRead (internal/stream_base_commons.js:165:17)

  • open IDE
    at Socket. (D:\cocos\CocosDashboard\resources.editors\Creator\2.4.0-alpha.3\resources\app.asar\editor\builtin\wechatgame\utils\wechat-game.js:1:821)
    at Socket.emit (events.js:194:13)
    at Socket.EventEmitter.emit (domain.js:469:20)
    at addChunk (_stream_readable.js:296:12)
    at readableAddChunk (_stream_readable.js:277:11)
    at Socket.Readable.push (_stream_readable.js:232:10)
    at Pipe.onStreamRead (internal/stream_base_commons.js:165:17)

换了最新的微信开发者工具吗,多点几次就好了,新版微信开发者工具的原因

楼主这个问题解决了吗