cocos2.1beta编辑的UI,用cocos2.1正式版导出,cocos2d-x3.4正式版解析UI出错?

Node* CSLoader::nodeWithFlatBuffersFile(const std::string %26fileName)
{
std::string fullPath = FileUtils::getInstance()->fullPathForFilename(fileName);

CC_ASSERT(FileUtils::getInstance()->isFileExist(fullPath));

Data buf = FileUtils::getInstance()->getDataFromFile(fullPath);

auto csparsebinary = GetCSParseBinary(buf.getBytes());

// decode plist
auto textures = csparsebinary->textures();
int textureSize = csparsebinary->textures()->size();
CCLOG("textureSize = %d", textureSize);
for (int i = 0; i < textureSize; ++i)
{
   //运行到这里出错
   SpriteFrameCache::getInstance()->addSpriteFramesWithFile(textures->Get(i)->c_str());    
}

Node* node = nodeWithFlatBuffers(csparsebinary->nodeTree());

return node;

}

把textureSize的值给我瞧瞧?

textureSize=7

LZ的cocos2d-x没对上。
并不是LZ描述的3.4Final版本。

(检查版本号的方法:打开cocos2d.cpp文件,里边有)

2.1正式版导出的必须是3.4final才能解析么? 3.4RC1 不行是吧? 那为毛 2.1 商店里下载没有3.4 final , 只有 3.4 rc1?

这里有下载的,http://cn.cocos2d-x.org/download