cocos2d-js-3.0 连接 Cocos Studio 的疑问

我按照 http://www.cocoachina.com/bbs/read.php?tid=196524 给的教材做了个例子,但是在运行的时候出现错误,如何修改

错误如下

cocos2d: iversion 1000
Assertion failed: (IsObject()), function FindMember, file /Users/hujiang/Documents/cocos/PrebuiltRuntimeJs/frameworks/runtime-src/proj.ios_mac/…/…/js-bindings/cocos2d-x/external/json/document.h, line 620.

下面两句注释掉可以运行,不注释掉出现上面的错误

var root = ccs.uiReader.widgetFromJsonFile(CocoStudio_index);
this.addChild(root,100);

以下是完整代码,app.js

var HelloWorldLayer = cc.Layer.extend({
isMouseDown:false,
helloImg:null,
helloLabel:null,
circle:null,
sprite:null,

ctor:function () {
    //////////////////////////////
    // 1. super init first
    this._super();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.
    // ask director the window size
    var size = cc.director.getWinSize();

    // add a "close" icon to exit the progress. it's an autorelease object
    var closeItem = cc.MenuItemImage.create(
        res.CloseNormal_png,
        res.CloseSelected_png,
        function () {
            cc.log("Menu is clicked!");
        },this);
    closeItem.attr({
        x: size.width - 20,
        y: 20,
        anchorX: 0.5,
        anchorY: 0.5
    });

    var menu = cc.Menu.create(closeItem);
    menu.x = 0;
    menu.y = 0;
    this.addChild(menu, 1);

    var root = ccs.uiReader.widgetFromJsonFile(CocoStudio_index);   
    this.addChild(root,100);
    
    
    
    /////////////////////////////
    // 3. add your codes below...
    // add a label shows "Hello World"
    // create and initialize a label
    this.helloLabel = cc.LabelTTF.create("Hello World", "Arial", 38);
    // position the label on the center of the screen
    this.helloLabel.x = size.width / 2;
    this.helloLabel.y = 0;
    // add the label as a child to this layer
    this.addChild(this.helloLabel, 5);

    var lazyLayer = cc.Layer.create();
    this.addChild(lazyLayer);

    // add "HelloWorld" splash screen"
    this.sprite = cc.Sprite.create(res.HelloWorld_png);
    this.sprite.attr({
        x: size.width / 2,
        y: size.height / 2,
        scale: 0.5,
        rotation: 180
    });
    lazyLayer.addChild(this.sprite, 0);

    var rotateToA = cc.RotateTo.create(2, 0);
    var scaleToA = cc.ScaleTo.create(2, 1, 1);

    this.sprite.runAction(cc.Sequence.create(rotateToA, scaleToA));
    this.helloLabel.runAction(cc.Spawn.create(cc.MoveBy.create(2.5, cc.p(0, size.height - 40)),cc.TintTo.create(2.5,255,125,0)));

    return true;
}

});

var HelloWorldScene = cc.Scene.extend({
onEnter:function () {
this._super();
var layer = new HelloWorldLayer();
this.addChild(layer);

}

});


resources.js

var CocoStudio_index = “res/DemoLogin/DemoLogin.json”;

var res = {
HelloWorld_png : “res/HelloWorld.png”,
CloseNormal_png : “res/CloseNormal.png”,
CloseSelected_png : “res/CloseSelected.png”
};

var g_resources =
//image
res.HelloWorld_png,
res.CloseNormal_png,
res.CloseSelected_png,
//json
CocoStudio_index
//plist

//fnt

//tmx

//bgm

//effect

];

-------------------------------------------------project.json

{
“project_type”:“javascript”,
“debugMode”:1,
“showFPS”:true,
“frameRate”:60,
“id”:“gameCanvas”,
“renderMode”:2,
“engineDir”:“frameworks/cocos2d-html5”,
“modules”:
“menus”,
“cocos2d”,
“extensions”,
“external”
],
“jsList”:
“src/resource.js”,
“src/app.js”
]
}

请问兄弟你当时这么解决的啊?