这是版主给的连接方式:http://www.cocoachina.com/bbs/read.php?tid=196524
但是运行报错,期待能给个解决办法!!!等待中。。。
Start LaunchActivity org.cocos2dx.PrebuiltRuntimeJs/org.cocos2dx.javascript.AppActivity
responseFile:project.json,result:0
responseFile:res/jingling1.png,result:0
responseFile:res/DemoPlayer/Comet.plist,result:0
responseFile:src/resource.js,result:0
responseFile:res/DemoPlayer/DemoPlayer0.plist,result:0
responseFile:res/DemoPlayer/DemoPlayer.ExportJson,result:0
responseFile:res/DemoPlayer/DemoPlayer0.png,result:0
responseFile:res/DemoPlayer/DemoPlayer1.plist,result:0
responseFile:res/DemoPlayer/DemoPlayer1.png,result:0
responseFile:src/app.js,result:0
Read design size error!
有哪位大侠知道怎么解决?或者版主知道的?谢谢了!!!!!!!!!
没有人知道怎么解决吗?
你好,你自己有检查在哪一步操作有问题么?
这是project.json的内容:{
“project_type”:“javascript”,
“debugMode”:1,
“showFPS”:true,
“frameRate”:60,
“id”:“gameCanvas”,
“renderMode”:0,
“engineDir”:“frameworks/cocos2d-html5”,
“modules”:
“cocos2d”,
“extensions”,
“external”
],
“jsList”:
“src/resource.js”,
“src/app.js”
]
}
这是resource.js的内容:
var CocoStudio_index = “res/DemoPlayer/DemoPlayer.ExportJson”;
var res = {
HelloWorld_png : “res/HelloWorld.png”,
CloseNormal_png : “res/CloseNormal.png”,
CloseSelected_png : “res/CloseSelected.png”,
Jingling_png:“res/jingling.png”,
Jingling_png:“res/jingling1.png”,
Jingling2_png:“res/jingling2.png”
};
var g_resources = [res.HelloWorld_png,
res.CloseNormal_png,
res.CloseNormal_png,
res.Jingling2_png,
res.Jingling_png,
CocoStudio_index];
这是app.js中添加的:
var root = ccs.uiReader.widgetFromJsonFile(CocoStudio_index);
this.addChild(root,100);
Android ADB MODEL调试模式:
控制台输出如一楼所述;
WIN7/WIN8调试模式:
控制台输出如下:
Console: listening on 0.0.0.0 : 6050
Ready for GLSL
Ready for OpenGL 2.0
{
gl.version: 4.4.0
gl.supports_NPOT: true
cocos2d.x.version: cocos2d-x 3.2
cocos2d.x.compiled_with_profiler: false
cocos2d.x.build_type: DEBUG
cocos2d.x.compiled_with_gl_state_cache: true
gl.max_texture_size: 16384
gl.vendor: NVIDIA Corporation
gl.renderer: GeForce GT 620/PCIe/SSE2
gl.max_texture_units: 192
gl.supports_ETC1: false
gl.supports_S3TC: true
gl.supports_ATITC: false
gl.supports_PVRTC: false
gl.supports_BGRA8888: false
gl.supports_discard_framebuffer: false
gl.supports_vertex_array_object: true
}
debug server : client connected
JS: asyncListen…
没看到有效信息~~
Read design size error! 如果报的是这个错,请尝试移除下面两句话:
var root = ccs.uiReader.widgetFromJsonFile(CocoStudio_index);
this.addChild(root,100);
另外一个问题是,UI编辑器里是否有勾选“自适应分辨率”
你好,我用的是动画编辑器导出的,不能直接在Cocos Code IDE中使用吗?
解决了,结贴