var rbDes = jsb.physics3DRigidBodyDes();
// 动态刚体, 静态传0
rbDes.mass = 1;
// 创建球体
rbDes.shape = new jsb.Physics3DShape(jsb.Physics3DShape.ShapeType.SPHERE, 0.5);
var sp = new jsb.PhysicsSprite3D("res/RoomScene/ball.obj", rbDes);
sp.setTexture("res/Sprite3DTest/plane.png");
sp.setPosition3D(cc.math.vec3(this.display_cx, this.display_cy, 0));
sp.syncNodeToPhysics();
sp.setSyncFlag(jsb.Physics3DComponent.PhysicsSyncFlag.PHYSICS_TO_NODE);
sp.setCameraMask(cc.CameraFlag.USER2);
sp.setScale(1);
this.addChild(sp);