劳驾问下,cocos2d-js如何创建3d物理刚体,为啥我这边创建之后一直有崩溃?

    var rbDes = jsb.physics3DRigidBodyDes();
    
    // 动态刚体, 静态传0
    rbDes.mass = 1;
    // 创建球体
    rbDes.shape = new jsb.Physics3DShape(jsb.Physics3DShape.ShapeType.SPHERE, 0.5);
    
    var sp = new jsb.PhysicsSprite3D("res/RoomScene/ball.obj", rbDes);
    sp.setTexture("res/Sprite3DTest/plane.png");
    sp.setPosition3D(cc.math.vec3(this.display_cx, this.display_cy, 0));
    sp.syncNodeToPhysics();
    sp.setSyncFlag(jsb.Physics3DComponent.PhysicsSyncFlag.PHYSICS_TO_NODE);
    sp.setCameraMask(cc.CameraFlag.USER2);
    sp.setScale(1);
    this.addChild(sp);