請問 cocos2d-js 指定儲存 Layer 出現 saveToFile isn’t supported on Cocos2d-Html5 怎么解决?
看到这篇说使用 Canvas.toDataURL(“image/png”) 然后上传到服务器
http://www.cocoachina.com/bbs/read.php?tid-218113-keyword-����.html
但 cc.RenderTexture.saveToFile 就已经有档案设定功能了该怎么修改?
我的代码如下:
var target = event.getCurrentTarget();
var contentSize = target.parent.getContentSize();
var renderTexture = new cc.RenderTexture(contentSize.width, contentSize.height, 2);
renderTexture.begin();
cc.director.getRunningScene().visit();
renderTexture.end();
var fileName = “save/Layout.jpg”;
enderTexture.saveToFile(fileName, cc.IMAGE_FORMAT_JPEG);