var renderTexture = cc.RenderTexture.create(cc.winSize.width, cc.winSize.height);
renderTexture.attr({
x: cc.winSize.width / 2,
y: cc.winSize.height / 2
});
var data = new Uint8Array(4 * 1 * 1);;
renderTexture.begin();
sp.visit();
gl.readPixels(parseInt(point.x), parseInt(point.y), 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, data);
renderTexture.end();
cc.log("began{" + data + ", " + data + ", " + data + ", " + data + "}");
在浏览器上能成功取到renderTexture上点的颜色
移植到iOS上后取到的是场景上点的颜色,而不是renderTexture上点的颜色
请问有遇到过此问题的大神吗?

