Cocos2d-JS v3.0 RC2版本,发布说明不是说JSB中支持远程图片载入功能??

在使用Cocos2d-JS v3.0 RC2版本,发布说明不是说JSB中支持远程图片载入功能??
怎么在手机上cc.loader.loadImg(headImageUrl,_this.option,_this.addImage);
回调
addImage : function(headImageUrl)
{
cc.log(“addImage11111111-----------------”);
var winSize = cc.director.getWinSize();
var texture2d = new cc.Texture2D();
texture2d.initWithElement(img);
texture2d.handleLoadedTexture();

_this._headSprite = cc.Sprite.create(texture);
cc.log(“addImage11111111-----------------”);
_this._headSprite.setLocalZOrder(60);
//图像和图像按钮
var startX = 164;
var startY = winSize.height - 72;
var marginV = 37;
var marginH = 37;
startX += marginH * 2;
startY -= marginV * 3;
var leftRightWidth = 220;
var leftRightHeight = 268;
_this.anchorX = 0;
_this.anchorY = 0;
_this._headSprite.x = startX;
_this._headSprite.y = startY;
_this.width = leftRightWidth;
_this.height = leftRightHeight;
this._headSprite.setScale(1.5);
cc.log(“headsprite2222:”);
_this.addChild(_this._headSprite,10);
cc.log(“headsprite333:”);
},
一调用cc.loader.loadImg这个方法,回调在一分钟才返回,并且texture2d.initWithElement(img); 这个方法找不到?
请问大神到底加载远程图片怎么搞???你们在手机上测试过没有???????????? :2: