cocos2d-js 事件不能响应

小弟是这样绑定事件的,但是控制台提示 cc._EventListenerTouchOneByOne.checkAvailable(): Invalid EventListenerTouchOneByOne!
cc.eventManager.addListener({
event: cc.EventListener.TOUCH_ALL_AT_ONCE,
swallowTouches: true,
onTouchsBegan: function(touch, event){
console.info(“touchstart”);
},
onTouchsMoved: function(touch, event){

        },
        onTouchsEnded:  function(touch, event){
            console.info('touchEnd');
            
            
            
        }
    }, this);

请大家帮忙看看,是哪里出了问题,谢谢

cc.eventManager.addListener({
            event: cc.EventListener.TOUCH_ONE_BY_ONE,
            swallowTouches: true,
            onTouchBegan: function (touch, event) {
                   return true;
            },
            onTouchMoved: function (touch, event) {
                  
            },
            onTouchEnded: function (touch, event) {
                  
            }
        }, this);
```


cc.eventManager.addListener({
            event: cc.EventListener.TOUCH_ALL_AT_ONCE,
            swallowTouches: true,
            onTouchesBegan: function (touches, event) {
                   return true;
            },
            onTouchesMoved: function (touches, event) {
                  
            },
            onTouchesEnded: function (touches, event) {
                  
            }
        }, this);
```

非常感谢,我试试

再请教一下,onTouchMove事件什么时候才能触发,我试验began和end都能触发,move不能,谢谢

如果began和end都能触发 那鼠标或者手指在屏幕上移动的应该可以触发move事件的啊

我发现个问题,如果是pc可以,但是放在手机上就不灵了,就触发不了?请问你遇到过吗?
另外能加你qq吗?探讨一下