cocos2d-js无法选中精灵

Sushi一直掉落,鼠标点中消失,点击的事件添加到了层里面,可是一直点不中Sushi,而是点中了层,难道每个Sushi精灵都要添加事件监听吗?求高手指

var StartLayer=cc.Layer.extend({
ctor:function(){
this._super();
this.SushiSprites = ];
var size=cc.winSize;
this.bgSprite=new cc.Sprite(res.BackGround_png);
this.bgSprite.attr({
x:size.width/2,
y:size.height/2,
rotation: 180
});
this.setTag(10);
this.bgSprite.setTag(5);
this.addChild(this.bgSprite);
var startItem=new cc.MenuItemImage(
res.CloseNormal_png,
res.CloseSelected_png,
function(){
cc.log(“Menu is clicked!”);
cc.director.runScene(new PlayScene());
},this);
var menu =new cc.Menu(startItem);
menu.x=size.width/2;
menu.y=size.height/2;
this.addChild(menu,2);

    this.schedule(this.update,1,16,1);//添加Sushi
    this.schedule(this.removeSushi,1,18,1);//删除Sushi
    this.addTouchEventListenser();//监听整个层
    cc.log("StartLayer Constructor");    
    return true;
},
onEnter:function () {
    cc.log("onEnter");
    this._super();
},         
onExit:function () {
    cc.log("onExit");
} ,
addSushi : function(){
    //cc.log("this is sushi");
    var sushi =new cc.Sprite(res.Sushi_png);
    var size = cc.winSize;
    var x= sushi.width/2+size.width/2*cc.random0To1();
    sushi.attr({
        x:x,
        y:size.height-30,
    });
    sushi.setTag(2);
    this.addChild(sushi);
    var dorpAction=cc.MoveTo.create(4,cc.p(sushi.x,-60));
    sushi.runAction(dorpAction);
    this.SushiSprites.push(sushi);
},
update : function(){
    this.addSushi();
    //this.removeSushi();
    //cc.log("make sushi");
},
removeSushi : function() {
    for (var i = 0; i < this.SushiSprites.length; i++) {
        if(0 >= this.SushiSprites*.y) {
            this.SushiSprites*.removeFromParent();
            this.SushiSprites* = undefined;
            this.SushiSprites.splice(i,1);
            i= i-1;
        }
    }
},
addTouchEventListenser:function(){
    cc.log("addTouchEventListenser");   
    this.touchListener = cc.EventListener.create({
         event: cc.EventListener.TOUCH_ONE_BY_ONE,
         swallowTouches: true,                    
         onTouchBegan: function (touch, event) { 
             
             var pos = touch.getLocation();
             var target = event.getCurrentTarget();  
             cc.log("touched---"+target.getTag());
             if (target.getTag()==2 && cc.rectContainsPoint(target.getBoundingBox(),pos)) {//判断是否点中Sushi,如果是,移除
                cc.log("touched--------");
                for (var i = 0; i < this.SushiSprites.length; i++) {
                    if(target== this.SushiSprites*) {
                        this.SushiSprites*.removeFromParent();
                        this.SushiSprites* = undefined;
                        this.SushiSprites.splice(i,1);
                        break;
                    }
                }

                cc.log("X:"+pos.x+"-Y:"+pos.y);
                return true;
             }
            return false;
        }
     
    });
    cc.eventManager.addListener(this.touchListener,this);
}

});

var StartScene=cc.Scene.extend({
onEnter:function(){
this._super();
var layer=new StartLayer();
this.addChild(layer);
}
});******

:6: 菜鸟求助呀

自己顶一个