运行启动输出cocos2d: QuadCommand 。。。 有影响么

cocos2d: QuadCommand: resizing index size from [-1] to [2560]
Xcode编译mac版启动后有如上输出,这个会有什么影响

这个输出可能是你在AppDelegate::applicationDidFinishLaunching()开启了FPS的显示
// turn on display FPS director->setDisplayStats(true);
而这个cocos2d: QuadCommand: resizing index size from [-1] to [2560]
应该是buffer的初始化
`void QuadCommand::reIndex(int indicesCount)
{
// first time init: create a decent buffer size for indices to prevent too much resizing
if (__indexCapacity == -1)
{
indicesCount = std::max(indicesCount, 2048);
}

if (indicesCount > __indexCapacity)
{
    // if resizing is needed, get needed size plus 25%, but not bigger that max size
    indicesCount *= 1.25;
    indicesCount = std::min(indicesCount, 65536);

    CCLOG("cocos2d: QuadCommand: resizing index size from [%d] to [%d]", __indexCapacity, indicesCount);

    _ownedIndices.push_back(__indices);
    __indices = new (std::nothrow) uint16_t[indicesCount];
    __indexCapacity = indicesCount;
}

for( int i=0; i < __indexCapacity/6; i++)
{
    __indices[i*6+0] = (uint16_t) (i*4+0);
    __indices[i*6+1] = (uint16_t) (i*4+1);
    __indices[i*6+2] = (uint16_t) (i*4+2);
    __indices[i*6+3] = (uint16_t) (i*4+3);
    __indices[i*6+4] = (uint16_t) (i*4+2);
    __indices[i*6+5] = (uint16_t) (i*4+1);
}

_indexSize = indicesCount;

}`