cocos2d-x 2.1.4版本 CCArray* pArray = CCArray::create(4); 报错求解答

// 第一步利用 CCTexture2D读取图片
CCTexture2D pTexture = CCTextureCache::sharedTextureCache()->addImage(“girl.png”);
//创建第一帧
CCSpriteFrame frame0 = CCSpriteFrame::createWithTexture(pTexture, CCRectMake(320, 48
0, 32, 48));
//创建第二帧
CCSpriteFrame frame1 = CCSpriteFrame::createWithTexture(pTexture, CCRectMake(321, 480, 32, 48));
//创建第三帧
CCSpriteFrame frame2 = CCSpriteFrame::createWithTexture(pTexture, CCRectMake(322, 48
0, 32, 48));
//创建第四帧
CCSpriteFrame frame3 = CCSpriteFrame::createWithTexture(pTexture, CCRectMake(323, 48*0, 32, 48));

CCArray* pArray = CCArray::create(4); 这里报错是什么原因啊?
pArray->addObject(frame0);
pArray->addObject(frame1);
pArray->addObject(frame2);
pArray->addObject(frame3);

CCArray::create(4)根本就没有这个方法,可以用createWithCapacity

问题解决了 谢谢