cocos2d-x 3.0 android 移植 音效 cocosdenshion 问题

项目中加入了音效代码 在安卓下边缘处错误显示
Android NDK: C:\cocosProject\2048_1.8\proj.android…/cocos2d/cocos/audio/android/Android.mk:cocosdenshion_static: LOCAL_MODULE_FILENAME should not include file extensions
amdrpod.mk配置如下 不知道哪里错误,求大神们解决
LOCAL_PATH := (call my-dir) include (CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/NumberLayer.cpp
…/…/Classes/NumberSprite.cpp
…/…/Classes/PlayerScene.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include (BUILD_SHARED_LIBRARY) (call import-module,.)
$(call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,cocos/editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)

include (BUILD_SHARED_LIBRARY) (call import-add-path,C:\cocosProject\2048_1.6\cocos2d)
(call import-module,2d) (call import-module,audio/android)
(call import-module,Box2D) (call import-module,editor-support/cocostudio)
(call import-module,ui) (call import-module,extensions)

LOCAL_MODULE_FILENAME := libcocos2dcpp

说实话我也不懂 不过libcocos2dcpp 说不定是cpp搞的 换掉试试

你导入静态库的路径检测一下,是否有cocosdenshion_static 这看模块的静态库:
(call import-add-path,C:\cocosProject\2048_1.6\cocos2d) (call import-module,2d)
(call import-module,audio/android) (call import-module,Box2D)
(call import-module,editor-support/cocostudio) (call import-module,ui)
$(call import-module,extensions)