cocos2d-x 3.0 加入了cocostudio ui,怎么编译成android
所有用到的cpp文件已经加入到了android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/GameScene.cpp \
../../Classes/Util.cpp \
../../Classes/StartScene.cpp \
../../Classes/ScoreLayer.cpp \
../../Classes/ProgressLayer.cpp \
../../Classes/Grid.cpp \
../../Classes/Cell.cpp \
../../Classes/BoardLayer.cpp \
../../Classes/myinclude.h
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,2d)
$(call import-module,audio/android)
$(call import-module,editor-support/cocostudio)
$(call import-module,Box2D)
```
使用build_native.py编译的时候,显示找不到cocostudio.h文件
