Animation* createAnimation(const char* path, int frame_count, int fps)
{
Array *frames = Array::createWithCapacity(frame_count);
for(int i = 1; i <= frame_count; ++ i) {
const char* img_name = String::createWithFormat(path, i)->getCString();
//log("img_name=%s", img_name);
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(img_name);
frames->addObject(frame);
}
return Animation::createWithSpriteFrames(frames, 1.0 / fps);
}
这个方法 最后的createWithSpriteFrames 报错,是怎么个回事??
