Director::getInstance()->getTextureCache()->addImageAsync首次加载的素材无法正常创建Image
我的也是,加载了一百个、有的可以有的Texture为空,好奇怪
https://github.com/cocos2d/cocos2d-x/pull/4995/files
把原先if(infoSize > 0 && pos < infoSize) 改成if(infoSize == 0 || pos < infoSize)
经测已OK thanks
Director::getInstance()->getTextureCache()->addImageAsync首次加载的素材无法正常创建Image
我的也是,加载了一百个、有的可以有的Texture为空,好奇怪
https://github.com/cocos2d/cocos2d-x/pull/4995/files
把原先if(infoSize > 0 && pos < infoSize) 改成if(infoSize == 0 || pos < infoSize)
经测已OK thanks