cocos2d-x 3.2 Android上build失败

大家好,小弟运行最基本的helloworld项目,在Android上build失败。错误是:

Android NDK: jni/Android.mk: Cannot find module with tag ‘.’ in import path
Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
Android NDK: The following directories were searched:
Android NDK:
jni/Android.mk:32: *** Android NDK: Aborting. . Stop.

小弟的jni/Android.mk 是:

LOCAL_PATH := (call my-dir) (warning "the value of LOCAL_PATH is (LOCAL_PATH)") include (CLEAR_VARS)

(call import-add-path,(LOCAL_PATH)/…/…/cocos2d)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/external)
(call import-add-path,(LOCAL_PATH)/…/…/cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

LOCAL_SRC_FILES := hellocpp/main.cpp
…/…/Classes/AppDelegate.cpp
…/…/Classes/HelloWorldScene.cpp

LOCAL_C_INCLUDES := $(LOCAL_PATH)/…/…/Classes

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

(call import-module,.) (call import-module,audio/android)

$(call import-module,Box2D)

$(call import-module,editor-support/cocosbuilder)

$(call import-module,editor-support/spine)

$(call import-module,editor-support/cocostudio)

$(call import-module,network)

$(call import-module,extensions)

为什么连当前目录下的工程都找不到呢?
多谢

查下你Android NDK 的环境变量配置,路径有没问题。

多谢版主。搞定了,错误比较奇葩。我发现是cocos2d目录没有生成完全,重新生成一次就解决了。这个还是第一次遇到