cocos2d-x 3.2真机适配

bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLView::create("My Game");
director->setOpenGLView(glview);
}
Size frameSize = Size(480,320);
glview->setFrameSize(frameSize.width,frameSize.height);
// turn on display FPS
director->setDisplayStats(true);
Size designSize = Size(960,640);
glview->setDesignResolutionSize(designSize.width,designSize.height,ResolutionPolicy::FIXED_HEIGHT);
director->setContentScaleFactor(frameSize.height/designSize.height);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0 / 60);

// create a scene. it's an autorelease object
auto scene = StartLayer::createScene();

// run
director->runWithScene(scene);

return true;
}
在vs下适配是完全正常的,到android真机上就出问题了,为什么,求解答?

同问。所有问题基本都集中在android下。