sorce code.:
Animation* BaseSprite::createAnimation(const char* formatStr, int frameCount, int fps)
{
Vector<SpriteFrame*> pFrames;
//Array pFrames = Array::createWithCapacity(frameCount);
for(int i = 0; i < frameCount; ++ i)
{
const char imgName = String::createWithFormat(formatStr, i)->getCString();
SpriteFrame *pFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(imgName);
pFrames->addObject(pFrame);
}
pFrames.pushBack(pFrames);
//return Animation::createWithSpriteFrames(pFrames, 1.0f / fps);
}
pFrames->addObject(pFrame);
/BaseSprite.cpp:80
Member reference type ‘Vector<cocos2d::SpriteFrame *>’ is not a pointer; maybe you meant to use ‘.’?
BaseSprite.cpp:80
No member named ‘addObject’ in ‘cocos2d::Vector<cocos2d::SpriteFrame *>’
这一行代码已经问题.
帮我.
我指的是源代码