帮我 这是错误 cocos2d-x 3.2

sorce code.:

Animation* BaseSprite::createAnimation(const char* formatStr, int frameCount, int fps)
{
Vector<SpriteFrame*> pFrames;
//Array pFrames = Array::createWithCapacity(frameCount);
for(int i = 0; i < frameCount; ++ i)
{
const char
imgName = String::createWithFormat(formatStr, i)->getCString();
SpriteFrame *pFrame = SpriteFrameCache::getInstance()->getSpriteFrameByName(imgName);
pFrames->addObject(pFrame);
}
pFrames.pushBack(pFrames);
//return Animation::createWithSpriteFrames(pFrames, 1.0f / fps);
}

pFrames->addObject(pFrame);

/BaseSprite.cpp:80:10: Member reference type ‘Vector<cocos2d::SpriteFrame *>’ is not a pointer; maybe you meant to use ‘.’?

BaseSprite.cpp:80:12: No member named ‘addObject’ in ‘cocos2d::Vector<cocos2d::SpriteFrame *>’

这一行代码已经问题.

帮我.

我指的是源代码

https://github.com/zhoujianghai/PompaDroid

:10: 你确认Vector 有addObj?这个Api?

用 pushBack 吧