cocos2d-x 3.6 Lua绑定自定义C++类

cocos2d-x 3.6版本
用的文档那的CustomClass.cpp和CustomClass.h 放在\cocos2d-x-3.6\cocos\my目录下
使用android-ndk-r9d版本
python执行后提示


Traceback (most recent call last):
  File "F:\360Downloads\cocos2d-x-3.6\tools\bindings-generator/generator.py", li
ne 1418, in 
    main()
  File "F:\360Downloads\cocos2d-x-3.6\tools\bindings-generator/generator.py", li
ne 1414, in main
    generator.generate_code()
  File "F:\360Downloads\cocos2d-x-3.6\tools\bindings-generator/generator.py", li
ne 1078, in generate_code
    searchList=)
  File "C:\Python27\lib\site-packages\Cheetah\Template.py", line 1259, in __init
__
    self._compile(source, file, compilerSettings=compilerSettings)
  File "C:\Python27\lib\site-packages\Cheetah\Template.py", line 1553, in _compi
le
    keepRefToGeneratedCode=True)
  File "C:\Python27\lib\site-packages\Cheetah\Template.py", line 796, in compile

    raise e
  File "_360Downloads_cocos2d_x_3_6_tools_bindings_generator_targets_lua_templat
es_layout_head_h.py", line 50
    class 360Downloads_cocos2d_x_3_6_tools_bindings_generator_targets_lua_templa
tes_layout_head_h(Template):
            ^
SyntaxError: invalid syntax
---------------------------------
Generating lua bindings fails.
---------------------------------


```

有没有人帮帮忙? 百度了一圈都没有…

人工置顶…难道就只有我一个人碰到这种问题???