cocos2d-x使用3D粒子编译打包APK文件出错

#include “HelloWorldScene.h”
#include “Particle3D/CCParticleSystem3D.h”
#include “Particle3D/PU/CCPUParticleSystem3D.h”

USING_NS_CC;

Scene* HelloWorld::createScene()
{

auto scene = Scene::create();


auto layer = HelloWorld::create();


scene->addChild(layer);


return scene;

}

bool HelloWorld::init()
{

if ( !Layer::init() )
{
    return false;
}

Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();

FileUtils::getInstance()->addSearchPath("Particle3D/materials");
FileUtils::getInstance()->addSearchPath("Particle3D/scripts");

Size size = Director::getInstance()->getWinSize();
auto _camera = Camera::createPerspective(30.0f, size.width / size.height, 1.0f, 1000.0f);
_camera->setPosition3D(Vec3(0.0f, 0.0f, 100.0f));
_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
_camera->setCameraFlag(CameraFlag::USER1);
this->addChild(_camera);


auto rootps = PUParticleSystem3D::create("blackHole.pu", "pu_mediapack_01.material");
rootps->setCameraMask((unsigned short)CameraFlag::USER1);
rootps->setPosition(-25.0f, 0.0f);

rootps->startParticleSystem();

this->addChild(rootps,1);

return true;

}
以上是最新版本的cocos2d-x,在VS2012中编译没有问题。但在打包android数据包APK文件时出错!求高人指点

问题已经解决了。:14:

怎么样啊。。。。

什么问题??